To no-one in particular:

Software development, thinking cooly, is ALWAYS going to be a safer choice
in terms of future proofing your arse than most content work, and a good
chunk of the artistic work.
It simply gives you a much broader range of skills and a much higher level
of portability of efforts the more you do it at almost any level.
If you've worked in an RnD department in a film shop for years, or did work
on a game engine, chances are in a pinch you can move to mobile development
in no time if needed, or web development, with just some minor language
adjustments.

It doesn't mean anybody can do it though. Not that's beyond people's
intelligence, but because not everybody has the aptitude or interest, or is
willing to put up with the relatively steep entry fee, much like not
everybody is up for the gruelling years it takes before being able to do
half decent concept design

It's a mistake to think this is purely related to development work. It's
just development work tends to cater to a certain type of individual more
frequently than most other roles (but you'll also find plenty fossilized
one-trick-pony developers that didn't survive some bubble or other
bursting).

A big problem with our industry is that it's always encouraged too many and
too much in the middle ground of button pushing and hacking together
culture, and now large amounts of people find themselves with skills and
mentalities that have absolutely zero portability whatsoever, because they
focused on tools and procedure, and never on fundamentals and concepts.
The way out of that is encouraging a healthy and curious approach to
disciplines, whichever they are, that has little to do with one's previous
employment, and a lot more to do with what you learned, how and why.

When all you do is pull levers and push buttons in some exotic software,
with little knowledge of cause and reason, you shouldn't be surprised when
you find out they'll replace you with a monkey the moment they invent a
machine with less and better levers. Just make sure you learn more than
pulling levers and pushing buttons and you'll be a lot more likely to have
a plan B, and possibly a healthier outlook on employment in general.

If you're pointing a kid in some direction in his life at the present and
uncertain times, don't start showering him in horror stories about the
field (because you can dredge up many of those in practically ANY line of
intellectual work), just make sure he doesn't become a monkey.

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