Having had to just replace a geyser I suggest he becomes a plumber. There will never be a shortage of work as people always have to drink, bath (some folks more then others) and they definitely need to use the toilet fairly often.
Should that be we paying he can in his spare time start playing with things like unity, blender etc. ;) On 2013/06/18 10:54 AM, "Stefan Kubicek" <[email protected]> wrote: >> But saying he wants to get into game development is a lot better than >>what >> he said the first time I asked what he wanted to do with his life. He >> said, "dunno... haven't given it much thought yet..." - this is an 18 >>year >> old saying this to the father of his girlfriend when asked about his >>future >> plans.... So hearing any sort of direction was a big plus for me! > >LOL! Well, it's not all about farmers, carpenters, and cooks anymore, is >it? Preofessions have become so diverse, abstract and hard to describe >that most kids are overwhelmed when asked to make a choice. The only >smart answer to the question about future plans a 14 year old can give >these days is: "What are my options?". An 18 year old could know better, >but from what I can tell, most actually don't. > >To me, and as others have said, it's about finding out what he's really >interested in. You won't make it far if you don't really love what you >are doing. If it's the (3D) art side of things he might be better off >going into Film, TV or commercials work, especially if he's not so >techically minded. At least I always felt that creating CG for movies and >the likes was more straight forward and less convoluted than making art >for games (depending on size of company and specialisation of individual >work places there, the smaller the company the broader your >skills will need to be, including wrangling congiguration files and bug >fixing models that would render fine but just don't live up to the >restrictions and technical requirements of the game engine). An art >related job in a games studio usually pays less than a similar position >in a film studio. > >The best thing would be to get him into a games company for a few days or >better weeks (the shop I worked for used to temporarily hire testers now >and then) so he gets an understanding of what positions exist and what >they actually mean and do. After that he should have understood... > >1) ...that making games is not about playing games! >2) ...that making games is time consuming and requires excessive >attention to detail and technical knowledge in pretty much any position. >3) ...what position he finds most interesting and what he will need to >learn in order to get there. > >My 5 european cents. > >Stefan > > > > > >> >> -Paul >> >> >> >> >> >> On Mon, Jun 17, 2013 at 10:24 AM, <[email protected]> wrote: >> >>> Dissuade him - advise him to get a medical degree. >>> Your daughter will hate you for it short term, but thank you long term >>>- >>> when paycheck has more importance than some childhood disillusion. >>> >>> If she stays with him, that¹s the long term, so you win. >>> But i >>> f she breaks up, that¹s the short term her hate for you dissuading >>>the >>> boyfriend will turn around when she breaks up anyway. >>> >>> Eventually - if he sticks with the medical degree once he¹s >>>established >>> a profitable practice, he can just buy a games company and ask his new >>> employees to show him how things work. >>> >>> I¹m sure Bradley can give some helpful pointers for where to get a >>>medical >>> degree. >>> >>> *From:* Raffaele Fragapane <[email protected]> >>> *Sent:* Monday, June 17, 2013 2:57 PM >>> *To:* [email protected] >>> *Subject:* Re: OT: (sort-of) getting in to game dev >>> >>> Saying "I want to get into games" is like saying "I want to have >>> something to do with buildings". Laying the bricks, engineering >>> anti-seismic structures, or decorating the interiors? :) >>> >>> First thing I'd try and push him for is to form some rough idea of >>>what he >>> likes in a game and how he feels he'd like to contribute (code, art, >>> assets, level design etc.). >>> If he says he wants to be the one that comes up with the ideas (lead >>>game >>> designer), then I think you're allowed to slap him in on the neck >>> repeatedly. If he wants to become a producer you need to change your >>> daughter's mind in regards to this boy :p >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship >>>it >>> and let them flee like the dogs they are! >>> >> > > >-- >--------------------------------------------- > Stefan Kubicek [email protected] >--------------------------------------------- > keyvis digital imagery > Alfred Feierfeilstraße 3 > A-2380 Perchtoldsdorf bei Wien > Phone: +43 (0) 699 12614231 > www.keyvis.at >-- This email and its attachments are -- >-- confidential and for the recipient only -- > <table width="100%" border="0" cellspacing="0" cellpadding="0" style="width:100%;"> <tr> <td align="left" style="text-align:justify;"><font face="arial,sans-serif" size="1" color="#999999"><span style="font-size:11px;">This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. </span></font></td> </tr> </table

