>From what I've seen, many of the kids coming out of schools these days are 
>expecting to get a job handed to them right out the door because they have a 
>piece of paper which states they're competent. Yay for competency, but 
>employers want to see passion too. They want to see people who are cranking 
>away and really into what it is they're doing, not someone who has a shiny new 
>degree and completely devoid of clues.

Honestly, I would avoid college altogether. One of the many unintended 
consequences of subsidization is the bidding up of  tuition prices to the point 
the 1 trillion dollar student loan bubble in the US is on the brink of 
bursting. All the distortion that has occurred in the pricing will eventually 
get washed away by the incoming tide of reality, regardless of what anyone 
wants or says, or how benevolent the motivations were for the subsidization in 
the first place.  Cue le sadface.  

I know it sounds all touchy feely warm fizzlies inside but things like 
persistence/perseverance, practice and passion. Those things will get him a 
looooooooong way towards accomplishing his goal.  There's absolutely no reason 
he can't learn what he needs from forums, online tutorials and the like( eat3d, 
3dmotive, 3dtotal, gnomonworkshops, zbrushworkshops, etc). It's far cheaper and 
will help determine if he's really passionate about this pursuit. If it's 
something he REALLY wants to do he WILL spend whatever amount of time it takes 
to accomplish the goal of breaking into the industry in whatever area it is 
he's most interested. Figuring out what that passion is....that's the hard 
part. 

This is advice coming from someone who followed that path though. It's not a 
methodology cut out for everyone. Some people need the structure and that 
provided by a classroom setting. Other people are very self-motivated and like 
"making video games (or vfx or whatever else)" and learn about it in their free 
time because it's fun and something they enjoy doing. Do that long enough and 
before too long he will have a job in the industry. It might not be Lead 
Designer at the outset but he will get a job doing something, I can guarantee 
it. From there he can spread his wings and fly towards whatever area it is that 
interests him most. 

-Wayne



-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Lampi
Sent: Monday, June 17, 2013 10:31 AM
To: [email protected]
Subject: Re: OT: (sort-of) getting in to game dev

I think you need to be brutally honest with him about the nature of the 
business, game development and visual F/X. I have some contact with students 
who go to my alma mater, Pratt Institute. I've been very honest with them about 
how our industry is changing and how tough it might be to make a career of it 
over the long haul. I've gone so far as to encourage them to look at other 
areas where they can use their skills in a different industry. It's simple 
economics, the amount they have to pay back is staggering and I do not envy 
anyone just coming out of school this year. I think the number one issue a lot 
of students aren't considering before they choose a school and a career is ROI 
- Return On Investement. There was a student I knew who wanted to be an 
architect, and she was considering a school that cost around $40-$50k per year 
for a 5 year program. I asked her if she knew what kind of money Architects 
made and she didn't. Knowing many architects personally, I told her what she 
could expect and explained how long at that salary range it would take to pay 
back those loans. Before our discussion, no one ever bothered to point this 
out, and she went away wiser for it.

We've all seen the news, the studios closing or moving to other countries where 
labor is cheaper, or there is a subsidy to be had. The last several years has 
been especially tough for freelancers, we tend to really feel the effects of 
these things faster since our work is solely driven by demand and we're the 
first to go when things slow down.

I think for young people looking to our line of work as being exciting and fun, 
which it is, but you have to also have them take a good long look at what it 
takes these days to get your foot in the door. An honest assessment of their 
skills is also important. Far better to wound their pride a little now rather 
than leading them down a path where they will find themselves unemployed or so 
saddled with debt that they regret the decision, maybe both.

Not trying to be doom and gloom, but I see what's happening in VFX to be eerily 
similar to what happened in IT about 10-15 years ago. I'm just not sure how 
it's going to pan out.

On the subject of schools, I haven't heard many good things about Full Sail. Do 
a quick google search and you'll find a lot of unhappy people who went there.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Mon, Jun 17, 2013 at 8:52 AM, Nasser Al-Ostath <[email protected]> wrote:
> I recommend full sail university ... they are specialized in game dev
>
> On 17 Jun 2013 14:43, "Paul Griswold"
> <[email protected]> wrote:
>>
>> Hi guys,
>>
>> My daughter's boyfriend has expressed an interest in getting into 
>> game development.  He's just a teenager, so he really doesn't have 
>> much of a focus yet other than "I want to get into games".
>>
>> But I told my daughter I'd get some recommendations on things like 
>> what he should study, good colleges for careers in games, different 
>> job descriptions, good entry-level positions, etc.
>>
>> So, I'd love to hear what you guys have to say.  Any advice at all 
>> would be great.
>>
>>
>> Thanks,
>>
>> Paul
>>
>

Reply via email to