In the whole I think we should be happy that Softimage is still alive. The ever 
shrinking user base and the none existent new talent base… well… I think we can 
just face the fact that it's not going to be "the year of Softimage" this year 
either. I'm a bit surprised actually that Autodesk is still keeping it alive, 
though I'm happy that there are still people willing to put their souls into it.

MPC in not using Softimage for crowd stuff (as far as I know), where did you 
hear that?

RenderView is a lot better and stable than render region. The IPR with Arnold 
is pretty neat. Maya doesn't have ice, but it does have a node connection 
editor which works pretty well when you are rigging. Render layers is a bit 
dodgy, but you learn to live with them. Simulation stuff you can always make in 
Softimage or Houdini. FumeFX and SOuP replaces 90% of the need for it though 
(at least for me). 
Having native Alembic support is a life savior, and I don't understand why 
Autodesk couldn't implement it into Softimage…. why???? 

So many things I had hope for with the 2014 release, since it had been years 
since the last update and the new team was given their time to get familiar. 
And what did we get? Camera Sequencer… 

I for one looks forward to The Foundry roadmap with Nuke/Mari/Modo. Going to 
the user group tonight and hope to hear some good news.

all the best
stefan





On Jun 19, 2013, at 11:27 AM, Andi Farhall wrote:

> have been going off again. Intimating the end of the line for soft. By this I 
> assume the end of supported development from Autodesk, but will that make 
> much difference? 
>  
> Isn't it the case that there has been no real development of any of the three 
> packages in years, excepting perhaps ice? It can't simply be that maya will 
> be the only software that people will end up using, there has to be a next 
> generation surely as things evolve. If not, then an unsuported product is 
> just as much use as a supported but unevolved one, right?
>  
> I know lots of places that use soft, some of them exclusively so how long can 
> they carry on with an unsupported product? There must be years of life left 
> in soft and if places like MPC really are using ICE for crowd stuff then this 
> has to add to it's life expectancy.  
>  
> I'm not against learning a new package whatsoever, but it has to be an 
> improvement on what i've been using until now, and as somebody who spends all 
> day in either ICE or the render region and  render passes i have to say maya 
> seems a backwards step, and if it is a backwards step then maya has room for 
> improvement or even replacement perhaps. 
>  
> They could call it Maxsi perhaps. I would learn that...
>  
> or will we be left in a stagnatting software pool simply because a few large 
> studios are now backed into a corner?
>  
> A>
>  
>  
>  
>  
>  
>  
>  
> 
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