i see amazing work done with Soft on a variety of websites, by many talented
artists...

 

there are things you can do in ICE that you would struggle to do any other
way (especially if you're a human and not a Houdini double dome!)

 

Soft is a GREAT package, (possibly the BEST all round 3D app) with the most
loyal and inventive userbase

 

Autodesk would be IDIOTS to put it out to pasture, and i can't help feeling
that many would simply move to modo/cinema4D/blender rather than jump
backwards to maya

 

this is a time when we as a community really need to make some noise and
show the 'man' that we love our software, and want to keep it!!

 

my 2c

 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Stefan
Andersson
Sent: 19 June 2013 12:15
To: [email protected]
Subject: Re: the jungle drums

 

In the whole I think we should be happy that Softimage is still alive. The
ever shrinking user base and the none existent new talent base. well. I
think we can just face the fact that it's not going to be "the year of
Softimage" this year either. I'm a bit surprised actually that Autodesk is
still keeping it alive, though I'm happy that there are still people willing
to put their souls into it.

 

MPC in not using Softimage for crowd stuff (as far as I know), where did you
hear that?

 

RenderView is a lot better and stable than render region. The IPR with
Arnold is pretty neat. Maya doesn't have ice, but it does have a node
connection editor which works pretty well when you are rigging. Render
layers is a bit dodgy, but you learn to live with them. Simulation stuff you
can always make in Softimage or Houdini. FumeFX and SOuP replaces 90% of the
need for it though (at least for me). 

Having native Alembic support is a life savior, and I don't understand why
Autodesk couldn't implement it into Softimage.. why???? 

 

So many things I had hope for with the 2014 release, since it had been years
since the last update and the new team was given their time to get familiar.
And what did we get? Camera Sequencer. 

 

I for one looks forward to The Foundry roadmap with Nuke/Mari/Modo. Going to
the user group tonight and hope to hear some good news.

 

all the best

stefan

 

 

 

 

 

On Jun 19, 2013, at 11:27 AM, Andi Farhall wrote:





have been going off again. Intimating the end of the line for soft. By this
I assume the end of supported development from Autodesk, but will that make
much difference? 
 
Isn't it the case that there has been no real development of any of the
three packages in years, excepting perhaps ice? It can't simply be that maya
will be the only software that people will end up using, there has to be a
next generation surely as things evolve. If not, then an unsuported product
is just as much use as a supported but unevolved one, right?
 
I know lots of places that use soft, some of them exclusively so how long
can they carry on with an unsupported product? There must be years of life
left in soft and if places like MPC really are using ICE for crowd stuff
then this has to add to it's life expectancy.  
 
I'm not against learning a new package whatsoever, but it has to be an
improvement on what i've been using until now, and as somebody who spends
all day in either ICE or the render region and  render passes i have to say
maya seems a backwards step, and if it is a backwards step then maya has
room for improvement or even replacement perhaps. 
 
They could call it Maxsi perhaps. I would learn that...
 
or will we be left in a stagnatting software pool simply because a few large
studios are now backed into a corner?
 
A>
 
 
 
 
 
 
 

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