Just to clarify, "I´ve seen done" is expressed wrong,
I probably meant to say "I´ve seen them do it" since
I was not affiliated with Star Trek especially not as
a sequence lead but worked in the lighting dept next
to the guys while working on the After Earth project.

I wouldn´t want to give the wrong impression.

That said, I still don´t like 3dsMax too much but
sometimes, there is no choice if you want a job.

Cheers,

tim



On 19.06.2013 20:55, Tim Leydecker wrote:
Regarding Pixomondo/Star Trek.

I´ve seen one of the sequences done in 3dsMax by the lighting guys
sitting next to me in Pixomondo Berlin.

Talented folks having loads of revisions plus some extra time for
yet another round of rinse, repeat, then loop at the end.

They were really happy with the notes the director gave them,
very precise and detailed always touching the bigger picture
and also giving some info about the context and backround of
a specific shot.

I guess in such a case you could pull it off in Blender, too.
Personally, I hate to use 3dsMax. No, that´s not fair.

FumeFx, VRay and shotgun make it digestible.

Cheers,

tim

P.S. There was talk about the next.gen überautodesk app some time
ago. Maybe that´s what the drums are saying, Mayxsi 1.0 is ready
to show a startup screen but they can´t decide which bugs to
incorporate first and forever?











On 19.06.2013 14:39, Marc-Andre Carbonneau wrote:
In a post about NVidia and Star Trek on CGSociety the article mentions that 
Pixomondo did a staggering 300 shots with 3DSMAX for the movie… First I sprayed 
my coffee all over my
monitor and then wondered why they wanted to suffer so much? Or perhaps its me, 
nah, I don’t think so.

How can you make so many shots with something that doesn’t even have reference 
models and that its viewport doesn’t support more than 2 rigged characters?

Ref : 
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/star_trek_into_darkness

*From:*[email protected] 
[mailto:[email protected]] *On Behalf Of *Simon Reeves
*Sent:* 19 juin 2013 08:01
*To:* [email protected]
*Subject:* Re: the jungle drums

Well on a nice note I convinced the guys at work to use soft on our last job 
and they are very much enjoying it. But then again they used max before (and it 
was killing me.....) We
had very long shots, with loaaads of cache from max, and a lot of passes (lots 
of hero objects per shot) and that would have been a nightmare in max..

I thought the same about if soft was discontiuned, I could happily still use it 
for years without updates.. Mostly anyway.



Simon Reeves

London, UK

/[email protected] <mailto:[email protected]>/
/www.simonreeves.com <http://www.simonreeves.com>/

On 19 June 2013 12:53, adrian wyer <[email protected] 
<mailto:[email protected]>> wrote:

which is acceptable, being part of the suite, like mudbox

it means the old farts like us can keep using it for what its good at 
(everything) and the new kids can use it for what it's best at (ICE)

a

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

*From:*[email protected] 
<mailto:[email protected]> 
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of *Stefan 
Andersson
*Sent:* 19 June 2013 12:47


*To:* [email protected] <mailto:[email protected]>
*Subject:* Re: the jungle drums

On Jun 19, 2013, at 12:28 PM, adrian wyer wrote:

i see amazing work done with Soft on a variety of websites, by many talented 
artists...

there are things you can do in ICE that you would struggle to do any other way 
(especially if you're a human and not a Houdini double dome!)

Soft is a GREAT package, (possibly the BEST all round 3D app) with the most 
loyal and inventive userbase

Autodesk would be IDIOTS to put it out to pasture, and i can't help feeling 
that many would simply move to modo/cinema4D/blender rather than jump backwards 
to maya

this is a time when we as a community really need to make some noise and show 
the 'man' that we love our software, and want to keep it!!

my 2c

I agree with you Adrian, but it's hard to promote the software to the people who has 
the money when you are struggling with finding people. I all for giving Softimage a 
"helping
hand", but when you are in a startup phase…. It's almost dumb to put your money 
on Softimage. It's going to be a piece of Software that you use for special things.

/s

*Stefan Andersson | **/Digital Janitor/*

blog <http://sanders3d.wordpress.com/> | showreel 
<http://www.youtube.com/watch?v=qVb8yvxZcss> | twitter <http://twitter.com/sanders3d> 
| LinkedIn
<http://www.linkedin.com/in/sanders3d> | Instagram 
<http://instagram.com/sanders3d_>

cell SE: +46-736268850

cell UK: +44-7513792996

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