Knowing Autodesk, Mayxsi will be cloud-only & will have 1/16th the functionality of any existing software.
But it'll have the patented ViewCube, so don't worry too much. Yay conspiracy theories! On Wed, Jun 19, 2013 at 2:55 PM, Tim Leydecker <[email protected]> wrote: > Regarding Pixomondo/Star Trek. > > I´ve seen one of the sequences done in 3dsMax by the lighting guys > sitting next to me in Pixomondo Berlin. > > Talented folks having loads of revisions plus some extra time for > yet another round of rinse, repeat, then loop at the end. > > They were really happy with the notes the director gave them, > very precise and detailed always touching the bigger picture > and also giving some info about the context and backround of > a specific shot. > > I guess in such a case you could pull it off in Blender, too. > Personally, I hate to use 3dsMax. No, that´s not fair. > > FumeFx, VRay and shotgun make it digestible. > > Cheers, > > tim > > P.S. There was talk about the next.gen überautodesk app some time > ago. Maybe that´s what the drums are saying, Mayxsi 1.0 is ready > to show a startup screen but they can´t decide which bugs to > incorporate first and forever? > > > > > > > > > > > > On 19.06.2013 14:39, Marc-Andre Carbonneau wrote: > >> In a post about NVidia and Star Trek on CGSociety the article mentions >> that Pixomondo did a staggering 300 shots with 3DSMAX for the movie… First >> I sprayed my coffee all over my >> monitor and then wondered why they wanted to suffer so much? Or perhaps >> its me, nah, I don’t think so. >> >> How can you make so many shots with something that doesn’t even have >> reference models and that its viewport doesn’t support more than 2 rigged >> characters? >> >> Ref : http://www.cgsociety.org/**index.php/CGSFeatures/** >> CGSFeatureSpecial/star_trek_**into_darkness<http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/star_trek_into_darkness> >> >> *From:*softimage-bounces@**listproc.autodesk.com<[email protected]>[mailto: >> softimage-bounces@**listproc.autodesk.com<[email protected]>] >> *On Behalf Of *Simon Reeves >> *Sent:* 19 juin 2013 08:01 >> *To:* [email protected].**com <[email protected]> >> *Subject:* Re: the jungle drums >> >> Well on a nice note I convinced the guys at work to use soft on our last >> job and they are very much enjoying it. But then again they used max before >> (and it was killing me.....) We >> had very long shots, with loaaads of cache from max, and a lot of passes >> (lots of hero objects per shot) and that would have been a nightmare in >> max.. >> >> I thought the same about if soft was discontiuned, I could happily still >> use it for years without updates.. Mostly anyway. >> >> >> >> Simon Reeves >> >> London, UK >> >> /[email protected] <mailto:[email protected]>**/ >> /www.simonreeves.com <http://www.simonreeves.com>/ >> >> On 19 June 2013 12:53, adrian wyer >> <adrian.wyer@fluid-pictures.**com<[email protected]><mailto: >> adrian.wyer@fluid-**pictures.com <[email protected]>>> >> wrote: >> >> which is acceptable, being part of the suite, like mudbox >> >> it means the old farts like us can keep using it for what its good at >> (everything) and the new kids can use it for what it's best at (ICE) >> >> a >> >> ------------------------------**------------------------------** >> ------------------------------**------------------------------** >> ------------------------------**------------------------------ >> >> *From:*softimage-bounces@**listproc.autodesk.com<[email protected]><mailto: >> softimage-bounces@**listproc.autodesk.com<[email protected]>> >> [mailto:softimage-bounces@**listproc.autodesk.com<[email protected]> >> <mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>>] >> *On Behalf Of *Stefan Andersson >> *Sent:* 19 June 2013 12:47 >> >> >> *To:* [email protected].**com >> <[email protected]><mailto: >> softimage@listproc.**autodesk.com <[email protected]>> >> *Subject:* Re: the jungle drums >> >> >> On Jun 19, 2013, at 12:28 PM, adrian wyer wrote: >> >> i see amazing work done with Soft on a variety of websites, by many >> talented artists... >> >> there are things you can do in ICE that you would struggle to do any >> other way (especially if you're a human and not a Houdini double dome!) >> >> Soft is a GREAT package, (possibly the BEST all round 3D app) with the >> most loyal and inventive userbase >> >> Autodesk would be IDIOTS to put it out to pasture, and i can't help >> feeling that many would simply move to modo/cinema4D/blender rather than >> jump backwards to maya >> >> this is a time when we as a community really need to make some noise and >> show the 'man' that we love our software, and want to keep it!! >> >> my 2c >> >> I agree with you Adrian, but it's hard to promote the software to the >> people who has the money when you are struggling with finding people. I all >> for giving Softimage a "helping >> hand", but when you are in a startup phase…. It's almost dumb to put your >> money on Softimage. It's going to be a piece of Software that you use for >> special things. >> >> /s >> >> *Stefan Andersson | **/Digital Janitor/* >> >> blog <http://sanders3d.wordpress.**com/ <http://sanders3d.wordpress.com/>> >> | showreel >> <http://www.youtube.com/watch?**v=qVb8yvxZcss<http://www.youtube.com/watch?v=qVb8yvxZcss>> >> | twitter <http://twitter.com/sanders3d> | LinkedIn >> <http://www.linkedin.com/in/**sanders3d<http://www.linkedin.com/in/sanders3d>> >> | Instagram >> <http://instagram.com/**sanders3d_<http://instagram.com/sanders3d_> >> > >> >> >> cell SE: +46-736268850 >> >> cell UK: +44-7513792996 >> >> ------------------------------**------------------------------** >> ------------------------------**------------------------------** >> ------------------------------**------------------------------ >> >> >> No virus found in this message. >> Checked by AVG - www.avg.com <http://www.avg.com> >> >> Version: 2013.0.3345 / Virus Database: 3199/6422 - Release Date: 06/18/13 >> >>

