Knowing Autodesk, Mayxsi will be cloud-only & will have 1/16th the
functionality of any existing software.

But it'll have the patented ViewCube, so don't worry too much.

Yay conspiracy theories!




On Wed, Jun 19, 2013 at 2:55 PM, Tim Leydecker <[email protected]> wrote:

> Regarding Pixomondo/Star Trek.
>
> I´ve seen one of the sequences done in 3dsMax by the lighting guys
> sitting next to me in Pixomondo Berlin.
>
> Talented folks having loads of revisions plus some extra time for
> yet another round of rinse, repeat, then loop at the end.
>
> They were really happy with the notes the director gave them,
> very precise and detailed always touching the bigger picture
> and also giving some info about the context and backround of
> a specific shot.
>
> I guess in such a case you could pull it off in Blender, too.
> Personally, I hate to use 3dsMax. No, that´s not fair.
>
> FumeFx, VRay and shotgun make it digestible.
>
> Cheers,
>
> tim
>
> P.S. There was talk about the next.gen überautodesk app some time
> ago. Maybe that´s what the drums are saying, Mayxsi 1.0 is ready
> to show a startup screen but they can´t decide which bugs to
> incorporate first and forever?
>
>
>
>
>
>
>
>
>
>
>
> On 19.06.2013 14:39, Marc-Andre Carbonneau wrote:
>
>> In a post about NVidia and Star Trek on CGSociety the article mentions
>> that Pixomondo did a staggering 300 shots with 3DSMAX for the movie… First
>> I sprayed my coffee all over my
>> monitor and then wondered why they wanted to suffer so much? Or perhaps
>> its me, nah, I don’t think so.
>>
>> How can you make so many shots with something that doesn’t even have
>> reference models and that its viewport doesn’t support more than 2 rigged
>> characters?
>>
>> Ref : http://www.cgsociety.org/**index.php/CGSFeatures/**
>> CGSFeatureSpecial/star_trek_**into_darkness<http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/star_trek_into_darkness>
>>
>> *From:*softimage-bounces@**listproc.autodesk.com<[email protected]>[mailto:
>> softimage-bounces@**listproc.autodesk.com<[email protected]>]
>> *On Behalf Of *Simon Reeves
>> *Sent:* 19 juin 2013 08:01
>> *To:* [email protected].**com <[email protected]>
>> *Subject:* Re: the jungle drums
>>
>> Well on a nice note I convinced the guys at work to use soft on our last
>> job and they are very much enjoying it. But then again they used max before
>> (and it was killing me.....) We
>> had very long shots, with loaaads of cache from max, and a lot of passes
>> (lots of hero objects per shot) and that would have been a nightmare in
>> max..
>>
>> I thought the same about if soft was discontiuned, I could happily still
>> use it for years without updates.. Mostly anyway.
>>
>>
>>
>> Simon Reeves
>>
>> London, UK
>>
>> /[email protected] <mailto:[email protected]>**/
>> /www.simonreeves.com <http://www.simonreeves.com>/
>>
>> On 19 June 2013 12:53, adrian wyer 
>> <adrian.wyer@fluid-pictures.**com<[email protected]><mailto:
>> adrian.wyer@fluid-**pictures.com <[email protected]>>>
>> wrote:
>>
>> which is acceptable, being part of the suite, like mudbox
>>
>> it means the old farts like us can keep using it for what its good at
>> (everything) and the new kids can use it for what it's best at (ICE)
>>
>> a
>>
>> ------------------------------**------------------------------**
>> ------------------------------**------------------------------**
>> ------------------------------**------------------------------
>>
>> *From:*softimage-bounces@**listproc.autodesk.com<[email protected]><mailto:
>> softimage-bounces@**listproc.autodesk.com<[email protected]>>
>> [mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>
>> <mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>>]
>> *On Behalf Of *Stefan Andersson
>> *Sent:* 19 June 2013 12:47
>>
>>
>> *To:* [email protected].**com 
>> <[email protected]><mailto:
>> softimage@listproc.**autodesk.com <[email protected]>>
>> *Subject:* Re: the jungle drums
>>
>>
>> On Jun 19, 2013, at 12:28 PM, adrian wyer wrote:
>>
>> i see amazing work done with Soft on a variety of websites, by many
>> talented artists...
>>
>> there are things you can do in ICE that you would struggle to do any
>> other way (especially if you're a human and not a Houdini double dome!)
>>
>> Soft is a GREAT package, (possibly the BEST all round 3D app) with the
>> most loyal and inventive userbase
>>
>> Autodesk would be IDIOTS to put it out to pasture, and i can't help
>> feeling that many would simply move to modo/cinema4D/blender rather than
>> jump backwards to maya
>>
>> this is a time when we as a community really need to make some noise and
>> show the 'man' that we love our software, and want to keep it!!
>>
>> my 2c
>>
>> I agree with you Adrian, but it's hard to promote the software to the
>> people who has the money when you are struggling with finding people. I all
>> for giving Softimage a "helping
>> hand", but when you are in a startup phase…. It's almost dumb to put your
>> money on Softimage. It's going to be a piece of Software that you use for
>> special things.
>>
>> /s
>>
>> *Stefan Andersson | **/Digital Janitor/*
>>
>> blog <http://sanders3d.wordpress.**com/ <http://sanders3d.wordpress.com/>>
>> | showreel 
>> <http://www.youtube.com/watch?**v=qVb8yvxZcss<http://www.youtube.com/watch?v=qVb8yvxZcss>>
>> | twitter <http://twitter.com/sanders3d> | LinkedIn
>> <http://www.linkedin.com/in/**sanders3d<http://www.linkedin.com/in/sanders3d>>
>> | Instagram 
>> <http://instagram.com/**sanders3d_<http://instagram.com/sanders3d_>
>> >
>>
>>
>> cell SE: +46-736268850
>>
>> cell UK: +44-7513792996
>>
>> ------------------------------**------------------------------**
>> ------------------------------**------------------------------**
>> ------------------------------**------------------------------
>>
>>
>> No virus found in this message.
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>>
>>

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