Am 19.06.2013 15:03, schrieb Stefan Kubicek:
Max had Reference Models (they call it XRefs) long before Soft or Maya
did. It had a lot of things "first" (e.g. non-linear animation,
compositing), but most of these features suffered from bad usability
and were never improved.
True. I watched this for many years, then moved to here. Green grass as
far as the eye can see...
No... in Softimage, features rarely get improved, too, but at least they
are usable in the first place... ;]
Let's declare this thread to the usual sarcasm-landfill... ;D
In a post about NVidia and Star Trek on CGSociety the article
mentions that Pixomondo did a staggering 300 shots with 3DSMAX for
the movie... First I sprayed my coffee all over my monitor and then
wondered why they wanted to suffer so much? Or perhaps its me, nah, I
don't think so.
How can you make so many shots with something that doesn't even have
reference models and that its viewport doesn't support more than 2
rigged characters?
Ref :
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/star_trek_into_darkness
From: [email protected]
[mailto:[email protected]] On Behalf Of Simon
Reeves
Sent: 19 juin 2013 08:01
To: [email protected]
Subject: Re: the jungle drums
Well on a nice note I convinced the guys at work to use soft on our
last job and they are very much enjoying it. But then again they used
max before (and it was killing me.....) We had very long shots, with
loaaads of cache from max, and a lot of passes (lots of hero objects
per shot) and that would have been a nightmare in max..
I thought the same about if soft was discontiuned, I could happily
still use it for years without updates.. Mostly anyway.
Simon Reeves
London, UK
[email protected]<mailto:[email protected]>
www.simonreeves.com<http://www.simonreeves.com>
On 19 June 2013 12:53, adrian wyer
<[email protected]<mailto:[email protected]>>
wrote:
which is acceptable, being part of the suite, like mudbox
it means the old farts like us can keep using it for what its good at
(everything) and the new kids can use it for what it's best at (ICE)
a
________________________________
From:
[email protected]<mailto:[email protected]>
[mailto:[email protected]<mailto:[email protected]>]
On Behalf Of Stefan Andersson
Sent: 19 June 2013 12:47
To:
[email protected]<mailto:[email protected]>
Subject: Re: the jungle drums
On Jun 19, 2013, at 12:28 PM, adrian wyer wrote:
i see amazing work done with Soft on a variety of websites, by many
talented artists...
there are things you can do in ICE that you would struggle to do any
other way (especially if you're a human and not a Houdini double dome!)
Soft is a GREAT package, (possibly the BEST all round 3D app) with
the most loyal and inventive userbase
Autodesk would be IDIOTS to put it out to pasture, and i can't help
feeling that many would simply move to modo/cinema4D/blender rather
than jump backwards to maya
this is a time when we as a community really need to make some noise
and show the 'man' that we love our software, and want to keep it!!
my 2c
I agree with you Adrian, but it's hard to promote the software to the
people who has the money when you are struggling with finding people.
I all for giving Softimage a "helping hand", but when you are in a
startup phase.... It's almost dumb to put your money on Softimage.
It's going to be a piece of Software that you use for special things.
/s
Stefan Andersson | Digital Janitor
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