>> ... organizational nulls are all hidden, maybe even locked too to prevent them being disturbed (looking at you animators). :P
You could call the main hidden null "*kraken*" and be all like, *"NEVERrelease the Kraken!" * :p On Thu, Jun 20, 2013 at 1:13 PM, Eric Thivierge <[email protected]>wrote: > At a very basic level this is correct. Though can get a bit more complex > in that under the model (namespace) there can be other organizational > structures (nulls for example) that also do not move but are more to > separate the different parts of the rig. One null for controls, one for > meshes, one for deformers (null objects used in envelopes). > > Exampe: > > char_bob_midres_rig (model, at zero) > - char_bob_midres_deformers (null, at zero) > - eye_L_def (constrained to object in control hierarchy) > > - char_bob_midres_controls (null) > - ice_host (null, at zero, calculates some deformation / kinematic data) > - srt_M_ctrl (animatable) > - offset_M_ctrl (animatable) > > - char_bob_midres_geometry (null) > - body_M_midres_geo (mesh, at zero) > - eye_L_midres_geo (mesh, at zero) > > Hope that clears it up. Also worth noting is that the model, and > organizational nulls are all hidden, maybe even locked too to prevent them > being disturbed (looking at you animators). :P > > > Eric Thivierge > =============== > Character TD / RnD > Hybride Technologies > > > On June-20-13 1:06:15 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > >> Eric, >> >> Thanks. I guess now I am confused. I always interpreted Model as a >> toplevel parent. If I understand this right the practice is to have a >> transform group underneath the Model and the rest of the hierarchy >> underneath the transform group? All animation is then performed at the >> transform group and below while the model is nothing more than a "mini >> scene" container and kinematics at model level are ignored. Is that a >> correct assumption? >> >> -- >> Joey Ponthieux >> LaRC Information Technology Enhanced Services (LITES) >> Mymic Technical Services >> NASA Langley Research Center >> ______________________________**____________________ >> Opinions stated here-in are strictly those of the author and do not >> represent the opinions of NASA or any other party. >> >> >> -----Original Message----- >> From: >> softimage-bounces@listproc.**autodesk.com<[email protected]>[mailto: >> softimage-bounces@**listproc.autodesk.com<[email protected]>] >> On Behalf Of Eric Thivierge >> Sent: Thursday, June 20, 2013 11:58 AM >> To: [email protected].**com <[email protected]> >> Subject: Re: Models and ICE >> >> Well even outside the realm of ICE, moving the model from zero has always >> been frowned upon. >> >> When dealing with objects with simulations on them that are under the >> model, the model's matrix if not at world zero can do funky things and have >> you pulling out hair and punching babies. Not that I've ever punched a >> baby... >> >> >> Eric Thivierge >> =============== >> Character TD / RnD >> Hybride Technologies >> >> >> On June-20-13 11:48:45 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: >> >>> That’s really disappointing to hear. >>> >>> I’ve got a large set of previously built model assets I want to use. I >>> could just convert them to old school and parent their structure with >>> a null as a opposed to a model, but that seems a real waste. It also >>> seems contradictory to where ICE was headed. >>> >>> What’s the point of expanding ICE beyond particles or point clouds if >>> it’s not recommended to use it on model assets? >>> >>> -- >>> >>> Joey Ponthieux >>> >>> LaRC Information Technology Enhanced Services (LITES) >>> >>> Mymic Technical Services >>> >>> NASA Langley Research Center >>> >>> ______________________________**____________________ >>> >>> Opinions stated here-in are strictly those of the author and do not >>> >>> represent the opinions of NASA or any other party. >>> >>> *From:*softimage-bounces@**listproc.autodesk.com<[email protected]> >>> [mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>] >>> *On Behalf Of *Peter >>> Agg >>> *Sent:* Thursday, June 20, 2013 11:40 AM >>> *To:* [email protected].**com<[email protected]> >>> *Subject:* Re: Models and ICE >>> >>> I would not recommend using ICE on models, to be honest - have a null >>> underneath it and apply it to that instead. In my (kinda) humble >>> opinion; if a model is anywhere but world zero I disprove. :) >>> >>> On 20 June 2013 16:31, Ponthieux, Joseph G. (LARC-E1A)[LITES] >>> <[email protected] <mailto:[email protected]>> wrote: >>> >>> Is there a standard procedure for how to use ICE with Models? >>> >>> Is it not recommended to apply ICE to Models then? >>> >>> >>> -- >>> Joey Ponthieux >>> LaRC Information Technology Enhanced Services (LITES) Mymic Technical >>> Services NASA Langley Research Center >>> ______________________________**____________________ >>> >>> Opinions stated here-in are strictly those of the author and do not >>> >>> represent the opinions of NASA or any other party. >>> >>> -----Original Message----- >>> From: >>> softimage-bounces@listproc.**autodesk.com<[email protected]> >>> <mailto:softimage-bounces@**listproc.autodesk.com<[email protected]> >>> > >>> [mailto:softimage-bounces@**listproc.autodesk.com<[email protected]> >>> <mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>>] >>> On Behalf Of Eric >>> Thivierge >>> Sent: Thursday, June 20, 2013 11:27 AM >>> To: [email protected].**com <[email protected]> >>> <mailto:softimage@listproc.**autodesk.com<[email protected]> >>> > >>> Subject: Re: Models and ICE >>> >>> That may return the scene root if the model is under the scene root >>> though. >>> >>> >>> Eric Thivierge >>> =============== >>> Character TD / RnD >>> Hybride Technologies >>> >>> >>> On June-20-13 11:17:02 AM, Matt Morris wrote: >>> >>>> If its a model you might try using this_model instead of self? >>>> >>>> >>>> On 20 June 2013 15:56, Ponthieux, Joseph G. (LARC-E1A)[LITES] >>>> <[email protected] <mailto:[email protected]> >>>> >>> <mailto:[email protected] <mailto:[email protected]>>**> wrote: >>> >>>> >>>> I’ve run into the situation where I attempt to apply an ICE tree >>>> to a Model, but the ICE window browser gives the status____ >>>> >>>> __ __ >>>> >>>> “All items hidden due to a filter”____ >>>> >>>> __ __ >>>> >>>> If I proceed to create an ICE tree on the Model, it works, but >>>> does not behave as expected.____ >>>> >>>> __ __ >>>> >>>> __ __ >>>> >>>> Further, if the Model’s name is “Test”, and I attempt to Set data >>>> on it with____ >>>> >>>> __ __ >>>> >>>> Test.kine.pathcns.perc____ >>>> >>>> __ __ >>>> >>>> It is valid,____ >>>> >>>> __ __ >>>> >>>> __ __ >>>> >>>> But this:____ >>>> >>>> __ __ >>>> >>>> self.kine.pathcns.perc____ >>>> >>>> __ __ >>>> >>>> is not valid and lights up like a stop light.____ >>>> >>>> __ __ >>>> >>>> __ __ >>>> >>>> What did I get wrong?____ >>>> >>>> __ __ >>>> >>>> __ __ >>>> >>>> --____ >>>> >>>> Joey Ponthieux____ >>>> >>>> LaRC Information Technology Enhanced Services (LITES)____ >>>> >>>> Mymic Technical Services____ >>>> >>>> NASA Langley Research Center____ >>>> >>>> ______________________________**________________________ >>>> >>>> Opinions stated here-in are strictly those of the author and do >>>> not ____ >>>> >>>> represent the opinions of NASA or any other party.____ >>>> >>>> __ __ >>>> >>>> >>>> >>>> >>>> -- >>>> www.matinai.com <http://www.matinai.com> <http://www.matinai.com> >>>> >>> >>> >> >

