>> ... organizational nulls are all hidden, maybe even locked too to prevent >> them being disturbed (looking at you animators).
...and so how does all this not disturb the animators? :) -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Alan Fregtman Sent: Thursday, June 20, 2013 1:27 PM To: XSI Mailing List Subject: Re: Models and ICE >> ... organizational nulls are all hidden, maybe even locked too to prevent >> them being disturbed (looking at you animators). :P You could call the main hidden null "kraken" and be all like, "NEVER release the Kraken!" :p On Thu, Jun 20, 2013 at 1:13 PM, Eric Thivierge <[email protected]<mailto:[email protected]>> wrote: At a very basic level this is correct. Though can get a bit more complex in that under the model (namespace) there can be other organizational structures (nulls for example) that also do not move but are more to separate the different parts of the rig. One null for controls, one for meshes, one for deformers (null objects used in envelopes). Exampe: char_bob_midres_rig (model, at zero) - char_bob_midres_deformers (null, at zero) - eye_L_def (constrained to object in control hierarchy) - char_bob_midres_controls (null) - ice_host (null, at zero, calculates some deformation / kinematic data) - srt_M_ctrl (animatable) - offset_M_ctrl (animatable) - char_bob_midres_geometry (null) - body_M_midres_geo (mesh, at zero) - eye_L_midres_geo (mesh, at zero) Hope that clears it up. Also worth noting is that the model, and organizational nulls are all hidden, maybe even locked too to prevent them being disturbed (looking at you animators). :P Eric Thivierge =============== Character TD / RnD Hybride Technologies On June-20-13 1:06:15 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: Eric, Thanks. I guess now I am confused. I always interpreted Model as a toplevel parent. If I understand this right the practice is to have a transform group underneath the Model and the rest of the hierarchy underneath the transform group? All animation is then performed at the transform group and below while the model is nothing more than a "mini scene" container and kinematics at model level are ignored. Is that a correct assumption? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -----Original Message----- From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Eric Thivierge Sent: Thursday, June 20, 2013 11:58 AM To: [email protected]<mailto:[email protected]> Subject: Re: Models and ICE Well even outside the realm of ICE, moving the model from zero has always been frowned upon. When dealing with objects with simulations on them that are under the model, the model's matrix if not at world zero can do funky things and have you pulling out hair and punching babies. Not that I've ever punched a baby... Eric Thivierge =============== Character TD / RnD Hybride Technologies On June-20-13 11:48:45 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: That's really disappointing to hear. I've got a large set of previously built model assets I want to use. I could just convert them to old school and parent their structure with a null as a opposed to a model, but that seems a real waste. It also seems contradictory to where ICE was headed. What's the point of expanding ICE beyond particles or point clouds if it's not recommended to use it on model assets? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:*[email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] *On Behalf Of *Peter Agg *Sent:* Thursday, June 20, 2013 11:40 AM *To:* [email protected]<mailto:[email protected]> *Subject:* Re: Models and ICE I would not recommend using ICE on models, to be honest - have a null underneath it and apply it to that instead. In my (kinda) humble opinion; if a model is anywhere but world zero I disprove. :) On 20 June 2013 16:31, Ponthieux, Joseph G. (LARC-E1A)[LITES] <[email protected]<mailto:[email protected]> <mailto:[email protected]<mailto:[email protected]>>> wrote: Is there a standard procedure for how to use ICE with Models? Is it not recommended to apply ICE to Models then? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -----Original Message----- From: [email protected]<mailto:[email protected]> <mailto:[email protected]<mailto:[email protected]>> [mailto:[email protected]<mailto:[email protected]> <mailto:[email protected]<mailto:[email protected]>>] On Behalf Of Eric Thivierge Sent: Thursday, June 20, 2013 11:27 AM To: [email protected]<mailto:[email protected]> <mailto:[email protected]<mailto:[email protected]>> Subject: Re: Models and ICE That may return the scene root if the model is under the scene root though. Eric Thivierge =============== Character TD / RnD Hybride Technologies On June-20-13 11:17:02 AM, Matt Morris wrote: If its a model you might try using this_model instead of self? On 20 June 2013 15:56, Ponthieux, Joseph G. (LARC-E1A)[LITES] <[email protected]<mailto:[email protected]> <mailto:[email protected]<mailto:[email protected]>> <mailto:[email protected]<mailto:[email protected]> <mailto:[email protected]<mailto:[email protected]>>>> wrote: I've run into the situation where I attempt to apply an ICE tree to a Model, but the ICE window browser gives the status____ __ __ "All items hidden due to a filter"____ __ __ If I proceed to create an ICE tree on the Model, it works, but does not behave as expected.____ __ __ __ __ Further, if the Model's name is "Test", and I attempt to Set data on it with____ __ __ Test.kine.pathcns.perc____ __ __ It is valid,____ __ __ __ __ But this:____ __ __ self.kine.pathcns.perc____ __ __ is not valid and lights up like a stop light.____ __ __ __ __ What did I get wrong?____ __ __ __ __ --____ Joey Ponthieux____ LaRC Information Technology Enhanced Services (LITES)____ Mymic Technical Services____ NASA Langley Research Center____ ______________________________________________________ Opinions stated here-in are strictly those of the author and do not ____ represent the opinions of NASA or any other party.____ __ __ -- www.matinai.com<http://www.matinai.com> <http://www.matinai.com> <http://www.matinai.com>

