At Indiegogo, you can allow your campaign to run over its time limit and let it keep accumulating funds.
Not sure how they feel about software, but if they're ok with it, you could theoretically put a campaign price goal at a price at which the tool provides enough "guaranteed profit" to warrant its release, and just wait indefinitely until it reaches that tipping point. People's money doesn't transfer until the campaign is reached, so nobody loses their money until it's paid a high-enough price tag that would motivate the developer into polishing and releasing it. Just my 2 Canadian cents, -- Alan On Tue, Jun 25, 2013 at 5:49 PM, Sebastien Sterling < [email protected]> wrote: > There could be a kick starter site specially made for custom tools across > a wide variety of platforms :) it definitely bares an investigation,might > even help you demo some of those plugins you had to abandon Raff, to gauge > interest. > > yes i have seen topo gun in action, nice app, was also looking at cylo > ultimatly i may buy both, still i'd kill to get a artisan style sculpty > solution to paint relax meshes, in softimage. > > All the softimage cues i've encountered where between 6 and 10 users, and > i'm delighted to say they made greate use of there exocortex and Mootzoid > purchesses. > > > On 25 June 2013 22:52, Serguei Kalentchouk > <[email protected]>wrote: > >> Raff is spot on, the return on investment is just not there. Very small >> user base and prolific use of pirated software makes 3rd party development >> completely unsustainable. >> >> However, I have been thinking that crowd funding model could work >> reasonable well in this case. >> Morpheus >> <http://www.kickstarter.com/projects/cgmonks/morpheus-rig-v20?ref=live>had >> a successful Kickstarter a while back so I wouldn't be surprised if someone >> will try this with a plugin of some sort eventually. Although, Kickstarter >> hasn't been keen on accepting software projects. >> >> >> >> On Tue, Jun 25, 2013 at 8:50 AM, Luc-Eric Rousseau >> <[email protected]>wrote: >> >>> On Tue, Jun 25, 2013 at 3:22 AM, Raffaele Fragapane >>> <[email protected]> wrote: >>> > It's not like the prices are geared towards industry giants anyway. >>> > Software's never been cheaper. Besides, it's not the individuals, or >>> the >>> > very large that need to take action, it's the middle, between 5 and 30 >>> seats >>> > where all the 3rd party money is. >>> >>> that might not be a lot of places.. softimage users are generally >>> either in big studios (50-500) or single-seat freelancers. >>> >> >> >> >> -- >> Technical Director @ DreamWorks Animation >> > >

