Just in case you guys care to be side tracked for a moment:


On 26.06.2013 00:09, Raffaele Fragapane wrote:
Indiegogo is less selective, allows over-run, and you can set the campaign up so you get the funds regardless of whether the mark is reached or not. It's also not country limited. KS tends to be the better site when you need the huge visibility it comes with, but for something like a plugin, where the promotion and support will need to be drummed up otherwise anyway (from within the community) either is as good an option as the other.


On Wed, Jun 26, 2013 at 7:59 AM, Alan Fregtman <[email protected] <mailto:[email protected]>> wrote:

    At Indiegogo, you can allow your campaign to run over its time
    limit and let it keep accumulating funds.

    Not sure how they feel about software, but if they're ok with it,
    you could theoretically put a campaign price goal at a price at
    which the tool provides enough "guaranteed profit" to warrant its
    release, and just wait indefinitely until it reaches that tipping
    point.

    People's money doesn't transfer until the campaign is reached, so
    nobody loses their money until it's paid a high-enough price tag
    that would motivate the developer into polishing and releasing it.

    Just my 2 Canadian cents,

       -- Alan



    On Tue, Jun 25, 2013 at 5:49 PM, Sebastien Sterling
    <[email protected]
    <mailto:[email protected]>> wrote:

        There could be a kick starter site specially made for custom
        tools across a wide variety of platforms :) it definitely
        bares an investigation,might even help you demo some of those
        plugins you had to abandon Raff, to gauge interest.

        yes i have seen topo gun in action, nice app, was also looking
        at cylo ultimatly i may buy both, still i'd kill to get a
        artisan style sculpty solution to paint relax meshes, in
        softimage.

        All the softimage cues i've encountered where between 6 and 10
        users, and i'm delighted to say they made greate use of there
        exocortex and Mootzoid purchesses.


        On 25 June 2013 22:52, Serguei Kalentchouk
        <[email protected]
        <mailto:[email protected]>> wrote:

            Raff is spot on, the return on investment is just not
            there. Very small user base and prolific use of pirated
            software makes 3rd party development completely
            unsustainable.

            However, I have been thinking that crowd funding model
            could work reasonable well in this case.
            Morpheus
            
<http://www.kickstarter.com/projects/cgmonks/morpheus-rig-v20?ref=live>had
            a successful Kickstarter a while back so I wouldn't be
            surprised if someone will try this with a plugin of some
            sort eventually. Although, Kickstarter hasn't been keen on
            accepting software projects.



            On Tue, Jun 25, 2013 at 8:50 AM, Luc-Eric Rousseau
            <[email protected] <mailto:[email protected]>> wrote:

                On Tue, Jun 25, 2013 at 3:22 AM, Raffaele Fragapane
                <[email protected]
                <mailto:[email protected]>> wrote:
                > It's not like the prices are geared towards industry
                giants anyway.
                > Software's never been cheaper. Besides, it's not the
                individuals, or the
                > very large that need to take action, it's the
                middle, between 5 and 30 seats
                > where all the 3rd party money is.

                that might not be a lot of places.. softimage users
                are generally
                either in big studios (50-500) or single-seat freelancers.




-- Technical Director @ DreamWorks Animation






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Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

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