Quite cool to see us being used at the start of it :) Our renderer has come
along in leaps since then, so things are going to look much nicer when we
demo.

As for Splice - we put it into Nuke: https://vimeo.com/69329048

Softimage is still targeted for post-Siggraph, but it's a bit more involved
to do the work so we went for something easier first.


On 27 June 2013 14:10, Leonard Koch <[email protected]> wrote:

> Look at that, Fabric is being featured in this years Siggraph Real-Time
> Teaser.
>
> http://www.youtube.com/watch?v=dQ3E_rS90UY
>
>
> On Wed, Jun 26, 2013 at 5:34 PM, Alan Fregtman <[email protected]>wrote:
>
>> You guys are crazy. =p
>>
>>
>>
>> On Wed, Jun 26, 2013 at 10:26 AM, Helge Mathee <[email protected]>wrote:
>>
>>>  Just in case you guys care to be side tracked for a moment:
>>>
>>> https://vimeo.com/groups/fabric/videos/69163572
>>>
>>> A prototype for an After Effects integration of Splice.
>>>
>>>
>>> On 26.06.2013 00:09, Raffaele Fragapane wrote:
>>>
>>> Indiegogo is less selective, allows over-run, and you can set the
>>> campaign up so you get the funds regardless of whether the mark is reached
>>> or not. It's also not country limited.
>>> KS tends to be the better site when you need the huge visibility it
>>> comes with, but for something like a plugin, where the promotion and
>>> support will need to be drummed up otherwise anyway (from within the
>>> community) either is as good an option as the other.
>>>
>>>
>>> On Wed, Jun 26, 2013 at 7:59 AM, Alan Fregtman 
>>> <[email protected]>wrote:
>>>
>>>> At Indiegogo, you can allow your campaign to run over its time limit
>>>> and let it keep accumulating funds.
>>>>
>>>>  Not sure how they feel about software, but if they're ok with it, you
>>>> could theoretically put a campaign price goal at a price at which the tool
>>>> provides enough "guaranteed profit" to warrant its release, and just wait
>>>> indefinitely until it reaches that tipping point.
>>>>
>>>>  People's money doesn't transfer until the campaign is reached, so
>>>> nobody loses their money until it's paid a high-enough price tag that would
>>>> motivate the developer into polishing and releasing it.
>>>>
>>>>  Just my 2 Canadian cents,
>>>>
>>>>     -- Alan
>>>>
>>>>
>>>>
>>>> On Tue, Jun 25, 2013 at 5:49 PM, Sebastien Sterling <
>>>> [email protected]> wrote:
>>>>
>>>>>  There could be a kick starter site specially made for custom tools
>>>>> across a wide variety of platforms :) it definitely bares an
>>>>> investigation,might even help you demo some of those plugins you had to
>>>>> abandon Raff, to gauge interest.
>>>>>
>>>>>  yes i have seen topo gun in action, nice app, was also looking at
>>>>> cylo ultimatly i may buy both, still i'd kill to get a artisan style
>>>>> sculpty solution to paint relax meshes, in softimage.
>>>>>
>>>>>  All the softimage cues i've encountered where between 6 and 10 users,
>>>>> and i'm delighted to say they made greate use of there exocortex and
>>>>> Mootzoid purchesses.
>>>>>
>>>>>
>>>>> On 25 June 2013 22:52, Serguei Kalentchouk <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Raff is spot on, the return on investment is just not there. Very
>>>>>> small user base and prolific use of pirated software makes 3rd party
>>>>>> development completely unsustainable.
>>>>>>
>>>>>>  However, I have been thinking that crowd funding model could work
>>>>>> reasonable well in this case.
>>>>>> Morpheus
>>>>>> <http://www.kickstarter.com/projects/cgmonks/morpheus-rig-v20?ref=live>had
>>>>>> a successful Kickstarter a while back so I wouldn't be surprised if 
>>>>>> someone
>>>>>> will try this with a plugin of some sort eventually. Although, 
>>>>>> Kickstarter
>>>>>> hasn't been keen on accepting software projects.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, Jun 25, 2013 at 8:50 AM, Luc-Eric Rousseau <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> On Tue, Jun 25, 2013 at 3:22 AM, Raffaele Fragapane
>>>>>>> <[email protected]> wrote:
>>>>>>> > It's not like the prices are geared towards industry giants anyway.
>>>>>>> > Software's never been cheaper. Besides, it's not the individuals,
>>>>>>> or the
>>>>>>> > very large that need to take action, it's the middle, between 5
>>>>>>> and 30 seats
>>>>>>> > where all the 3rd party money is.
>>>>>>>
>>>>>>>  that might not be a lot of places.. softimage users are generally
>>>>>>> either in big studios (50-500) or single-seat freelancers.
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>   --
>>>>>> Technical Director @ DreamWorks Animation
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>>  --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>>
>>>
>>
>

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