You guys are crazy. =p
On Wed, Jun 26, 2013 at 10:26 AM, Helge Mathee <[email protected]> wrote: > Just in case you guys care to be side tracked for a moment: > > https://vimeo.com/groups/fabric/videos/69163572 > > A prototype for an After Effects integration of Splice. > > > On 26.06.2013 00:09, Raffaele Fragapane wrote: > > Indiegogo is less selective, allows over-run, and you can set the campaign > up so you get the funds regardless of whether the mark is reached or not. > It's also not country limited. > KS tends to be the better site when you need the huge visibility it comes > with, but for something like a plugin, where the promotion and support will > need to be drummed up otherwise anyway (from within the community) either > is as good an option as the other. > > > On Wed, Jun 26, 2013 at 7:59 AM, Alan Fregtman <[email protected]>wrote: > >> At Indiegogo, you can allow your campaign to run over its time limit and >> let it keep accumulating funds. >> >> Not sure how they feel about software, but if they're ok with it, you >> could theoretically put a campaign price goal at a price at which the tool >> provides enough "guaranteed profit" to warrant its release, and just wait >> indefinitely until it reaches that tipping point. >> >> People's money doesn't transfer until the campaign is reached, so >> nobody loses their money until it's paid a high-enough price tag that would >> motivate the developer into polishing and releasing it. >> >> Just my 2 Canadian cents, >> >> -- Alan >> >> >> >> On Tue, Jun 25, 2013 at 5:49 PM, Sebastien Sterling < >> [email protected]> wrote: >> >>> There could be a kick starter site specially made for custom tools >>> across a wide variety of platforms :) it definitely bares an >>> investigation,might even help you demo some of those plugins you had to >>> abandon Raff, to gauge interest. >>> >>> yes i have seen topo gun in action, nice app, was also looking at cylo >>> ultimatly i may buy both, still i'd kill to get a artisan style sculpty >>> solution to paint relax meshes, in softimage. >>> >>> All the softimage cues i've encountered where between 6 and 10 users, >>> and i'm delighted to say they made greate use of there exocortex and >>> Mootzoid purchesses. >>> >>> >>> On 25 June 2013 22:52, Serguei Kalentchouk < >>> [email protected]> wrote: >>> >>>> Raff is spot on, the return on investment is just not there. Very small >>>> user base and prolific use of pirated software makes 3rd party development >>>> completely unsustainable. >>>> >>>> However, I have been thinking that crowd funding model could work >>>> reasonable well in this case. >>>> Morpheus >>>> <http://www.kickstarter.com/projects/cgmonks/morpheus-rig-v20?ref=live>had >>>> a successful Kickstarter a while back so I wouldn't be surprised if someone >>>> will try this with a plugin of some sort eventually. Although, Kickstarter >>>> hasn't been keen on accepting software projects. >>>> >>>> >>>> >>>> On Tue, Jun 25, 2013 at 8:50 AM, Luc-Eric Rousseau <[email protected] >>>> > wrote: >>>> >>>>> On Tue, Jun 25, 2013 at 3:22 AM, Raffaele Fragapane >>>>> <[email protected]> wrote: >>>>> > It's not like the prices are geared towards industry giants anyway. >>>>> > Software's never been cheaper. Besides, it's not the individuals, or >>>>> the >>>>> > very large that need to take action, it's the middle, between 5 and >>>>> 30 seats >>>>> > where all the 3rd party money is. >>>>> >>>>> that might not be a lot of places.. softimage users are generally >>>>> either in big studios (50-500) or single-seat freelancers. >>>>> >>>> >>>> >>>> >>>> -- >>>> Technical Director @ DreamWorks Animation >>>> >>> >>> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > >

