You guys are crazy. =p


On Wed, Jun 26, 2013 at 10:26 AM, Helge Mathee <[email protected]> wrote:

>  Just in case you guys care to be side tracked for a moment:
>
> https://vimeo.com/groups/fabric/videos/69163572
>
> A prototype for an After Effects integration of Splice.
>
>
> On 26.06.2013 00:09, Raffaele Fragapane wrote:
>
> Indiegogo is less selective, allows over-run, and you can set the campaign
> up so you get the funds regardless of whether the mark is reached or not.
> It's also not country limited.
> KS tends to be the better site when you need the huge visibility it comes
> with, but for something like a plugin, where the promotion and support will
> need to be drummed up otherwise anyway (from within the community) either
> is as good an option as the other.
>
>
> On Wed, Jun 26, 2013 at 7:59 AM, Alan Fregtman <[email protected]>wrote:
>
>> At Indiegogo, you can allow your campaign to run over its time limit and
>> let it keep accumulating funds.
>>
>>  Not sure how they feel about software, but if they're ok with it, you
>> could theoretically put a campaign price goal at a price at which the tool
>> provides enough "guaranteed profit" to warrant its release, and just wait
>> indefinitely until it reaches that tipping point.
>>
>>  People's money doesn't transfer until the campaign is reached, so
>> nobody loses their money until it's paid a high-enough price tag that would
>> motivate the developer into polishing and releasing it.
>>
>>  Just my 2 Canadian cents,
>>
>>     -- Alan
>>
>>
>>
>> On Tue, Jun 25, 2013 at 5:49 PM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>>  There could be a kick starter site specially made for custom tools
>>> across a wide variety of platforms :) it definitely bares an
>>> investigation,might even help you demo some of those plugins you had to
>>> abandon Raff, to gauge interest.
>>>
>>>  yes i have seen topo gun in action, nice app, was also looking at cylo
>>> ultimatly i may buy both, still i'd kill to get a artisan style sculpty
>>> solution to paint relax meshes, in softimage.
>>>
>>>  All the softimage cues i've encountered where between 6 and 10 users,
>>> and i'm delighted to say they made greate use of there exocortex and
>>> Mootzoid purchesses.
>>>
>>>
>>> On 25 June 2013 22:52, Serguei Kalentchouk <
>>> [email protected]> wrote:
>>>
>>>> Raff is spot on, the return on investment is just not there. Very small
>>>> user base and prolific use of pirated software makes 3rd party development
>>>> completely unsustainable.
>>>>
>>>>  However, I have been thinking that crowd funding model could work
>>>> reasonable well in this case.
>>>> Morpheus
>>>> <http://www.kickstarter.com/projects/cgmonks/morpheus-rig-v20?ref=live>had
>>>> a successful Kickstarter a while back so I wouldn't be surprised if someone
>>>> will try this with a plugin of some sort eventually. Although, Kickstarter
>>>> hasn't been keen on accepting software projects.
>>>>
>>>>
>>>>
>>>> On Tue, Jun 25, 2013 at 8:50 AM, Luc-Eric Rousseau <[email protected]
>>>> > wrote:
>>>>
>>>>> On Tue, Jun 25, 2013 at 3:22 AM, Raffaele Fragapane
>>>>> <[email protected]> wrote:
>>>>> > It's not like the prices are geared towards industry giants anyway.
>>>>> > Software's never been cheaper. Besides, it's not the individuals, or
>>>>> the
>>>>> > very large that need to take action, it's the middle, between 5 and
>>>>> 30 seats
>>>>> > where all the 3rd party money is.
>>>>>
>>>>>  that might not be a lot of places.. softimage users are generally
>>>>> either in big studios (50-500) or single-seat freelancers.
>>>>>
>>>>
>>>>
>>>>
>>>>   --
>>>> Technical Director @ DreamWorks Animation
>>>>
>>>
>>>
>>
>
>
>  --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>
>

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