ow Marc you say that like its a bad thing :) i remember trying to work with 5 characters i modelled rigged and animated in 3Ds Max, feed back was so slow i had to make playblasts, (previews) and when i did, the rig and bones would leave the meshes behind.
i find it difficult to imagine how max is still relevant when every year game assets get heavier, and i really liked max. On 26 June 2013 19:00, Marc-Andre Carbonneau < [email protected]> wrote: > There's a couple of stubborn people in here, so yeah, Softimage is still > in the house, running silently. :P**** > > But Softimage or not, Szabolcs mentions he knows all the DCCs. :)**** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Sebastien Sterling > *Sent:* 26 juin 2013 12:56 > > *To:* [email protected] > *Subject:* Re: OFF:Game job in Canada?**** > > ** ** > > Do ubisoft use softimage ? i thought they had a history of 3ds max ?**** > > ** ** > > On 26 June 2013 18:37, carl callewaert <[email protected]> wrote:**** > > Do you have work permit in Canada? > If not, once you have a job offer in Canada (excluding the province of > Quebec) it takes 1 day to get the work visa. > > Carl**** > > > On 2013-06-26 11:29 AM, "Szabolcs Matefy" <[email protected]> wrote: > > >Thanks guys, I really appreciate the help! I'll look those site at home! > > > >Cheers > > > > > >Szabolcs > > > >-----Original Message----- > >From: [email protected] > >[mailto:[email protected]] On Behalf Of Eric > >Thivierge > >Sent: Wednesday, June 26, 2013 4:12 PM > >To: [email protected] > >Subject: Re: OFF:Game job in Canada? > > > >FYI, Hybride is not games. We are owned by Ubisoft though. I'd say > >Ubisoft Montreal would be a good choice since they've been around for > >quite some time. It depends on availability though obviously. > > > >Your best bet would be to apply for a job and then get the company to do > >the work for the visa. > > > >Eric Thivierge > >=============== > >Character TD / RnD > >Hybride Technologies > > > > > >On June-26-13 9:47:21 AM, Eric Lampi wrote: > >> There's a fair bit of work going on in Canada, but some of it seems > >> that there's a significant portion of it driven by the availability of > >> subsidies being offered. Take some time and read up what's been going > >> on at VFX Soldier: http://vfxsoldier.wordpress.com/ > >> > >> You'd be better off with a company that has a long presence and a > >> proven track record of doing right by their staff as opposed to the > >> ones that have just popped up in order to take advantage of that free > >> money. Those jobs might not stick around once that money is gone. > >> > >> I hope this helps, I'm just tired of hearing stories about people in > >> our community getting jerked around when all they want to do is work > >> and have some kind of stability in their lives. Good luck! > >> > >> Eric > >> > >> Freelance 3D and VFX animator > >> > >> http://vimeopro.com/user7979713/3d-work > >> > >> > >> On Wed, Jun 26, 2013 at 5:29 AM, Szabolcs Matefy <[email protected]> > >>wrote: > >>> Hey guys, > >>> > >>> > >>> > >>> Anybody knows how hard is to get job in Canada nowadays in games > >>>industry?**** > > >>> Iąm considering to move to Canada with my family from Europe, but I*** > * > > >>> do not know what opportunities are there, and how things are**** > > >>> workingŠI have fair experience in Character Modeling and I am quite > >>> good in Softimage, Maya and Max, and ZBrush, Mudbox as wellŠSo if > >>> anyone has information how to start, Iąd appreciate it. I also**** > > >>> consider outsource jobs, so if anyone needs outsource artist let me > >>> know J > >>> > >>> > >>> > >>> I think nowadays standard job-seeking is not really viable, in many*** > * > > >>> cases I donąt get any response from the companies I try to contact > >>> with, thatąs why Iąm asking. > >>> > >>> > >>> > >>> Cheers > >>> > >>> > >>> > >>> > >>> > >>> Szabolcs > >>> > >>> > > > > > > > **** > > ** ** >

