High B&E in London Ontario.
::Christopher:: > Eidos in montreal have a pretty good reputation aswell. Not as old as > Ubisoft of course, but they seem pretty stable now that Square Enix > bought them and I hear great things from the team over there. > Js Guillemette // SHED > 3D Artist > www.shedmtl.com > On 6/26/2013 3:45 PM, Daniel Brassard wrote: >> Three other companies to look at: >> - Digital Extremes (London, Ontario) my backyard, a nice and not too >> big city to live >> - Bioware (Edmonton, Alberta) >> - Gameloft (Montreal & Toronto) >> >> >> On Wed, Jun 26, 2013 at 2:48 PM, Sebastien Sterling >> <[email protected] <mailto:[email protected]>> >> wrote: >> >> Maybe I'll join the stubborn few one day too :P >> >> >> On 26 June 2013 20:34, Marc-Andre Carbonneau >> <[email protected] >> <mailto:[email protected]>> wrote: >> >> Hey, I'm one of the stubborn people keeping Softimage alive >> in this joint!! :) >> >> >> >> Yeah, I understand your point, but it's all about lots of >> in-house tools built on top of MAX... is MAX still relevant >> in today's game pipelines? My opinion is less and less... >> >> >> >> >> >> *From:*[email protected] >> <mailto:[email protected]> >> [mailto:[email protected] >> <mailto:[email protected]>] *On Behalf >> Of *Sebastien Sterling >> *Sent:* 26 juin 2013 13:38 >> >> >> *To:* [email protected] >> <mailto:[email protected]> >> *Subject:* Re: OFF:Game job in Canada? >> >> >> >> ow Marc you say that like its a bad thing :) >> >> i remember trying to work with 5 characters i modelled rigged >> and animated in 3Ds Max, feed back was so slow i had to make >> playblasts, (previews) and when i did, the rig and bones >> would leave the meshes behind. >> >> i find it difficult to imagine how max is still relevant when >> every year game assets get heavier, and i really liked max. >> >> >> >> On 26 June 2013 19:00, Marc-Andre Carbonneau >> <[email protected] >> <mailto:[email protected]>> wrote: >> >> There's a couple of stubborn people in here, so yeah, >> Softimage is still in the house, running silently. :P >> >> But Softimage or not, Szabolcs mentions he knows all the DCCs. :) >> >> >> >> >> >> *From:*[email protected] >> <mailto:[email protected]> >> [mailto:[email protected] >> <mailto:[email protected]>] *On Behalf >> Of *Sebastien Sterling >> *Sent:* 26 juin 2013 12:56 >> >> >> *To:* [email protected] >> <mailto:[email protected]> >> *Subject:* Re: OFF:Game job in Canada? >> >> >> >> Do ubisoft use softimage ? i thought they had a history of >> 3ds max ? >> >> >> >> On 26 June 2013 18:37, carl callewaert <[email protected] >> <mailto:[email protected]>> wrote: >> >> Do you have work permit in Canada? >> If not, once you have a job offer in Canada (excluding the >> province of >> Quebec) it takes 1 day to get the work visa. >> >> Carl >> >> >> On 2013-06-26 11:29 AM, "Szabolcs Matefy" >> <[email protected] <mailto:[email protected]>> wrote: >> >> >Thanks guys, I really appreciate the help! I'll look those >> site at home! >> > >> >Cheers >> > >> > >> >Szabolcs >> > >> >-----Original Message----- >> >From: [email protected] >> <mailto:[email protected]> >> >[mailto:[email protected] >> <mailto:[email protected]>] On Behalf >> Of Eric >> >Thivierge >> >Sent: Wednesday, June 26, 2013 4:12 PM >> >To: [email protected] >> <mailto:[email protected]> >> >Subject: Re: OFF:Game job in Canada? >> > >> >FYI, Hybride is not games. We are owned by Ubisoft though. >> I'd say >> >Ubisoft Montreal would be a good choice since they've been >> around for >> >quite some time. It depends on availability though obviously. >> > >> >Your best bet would be to apply for a job and then get the >> company to do >> >the work for the visa. >> > >> >Eric Thivierge >> >=============== >> >Character TD / RnD >> >Hybride Technologies >> > >> > >> >On June-26-13 9:47:21 AM, Eric Lampi wrote: >> >> There's a fair bit of work going on in Canada, but some of >> it seems >> >> that there's a significant portion of it driven by the >> availability of >> >> subsidies being offered. Take some time and read up what's >> been going >> >> on at VFX Soldier: http://vfxsoldier.wordpress.com/ >> >> >> >> You'd be better off with a company that has a long >> presence and a >> >> proven track record of doing right by their staff as >> opposed to the >> >> ones that have just popped up in order to take advantage >> of that free >> >> money. Those jobs might not stick around once that money >> is gone. >> >> >> >> I hope this helps, I'm just tired of hearing stories about >> people in >> >> our community getting jerked around when all they want to >> do is work >> >> and have some kind of stability in their lives. Good luck! >> >> >> >> Eric >> >> >> >> Freelance 3D and VFX animator >> >> >> >> http://vimeopro.com/user7979713/3d-work >> >> >> >> >> >> On Wed, Jun 26, 2013 at 5:29 AM, Szabolcs Matefy >> <[email protected] <mailto:[email protected]>> >> >>wrote: >> >>> Hey guys, >> >>> >> >>> >> >>> >> >>> Anybody knows how hard is to get job in Canada nowadays >> in games >> >>>industry? >> >> >>> Iąm considering to move to Canada with my family from >> Europe, but I >> >> >>> do not know what opportunities are there, and how things are >> >> >>> workingŠI have fair experience in Character Modeling and >> I am quite >> >>> good in Softimage, Maya and Max, and ZBrush, Mudbox as >> wellŠSo if >> >>> anyone has information how to start, Iąd appreciate it. I >> also >> >> >>> consider outsource jobs, so if anyone needs outsource >> artist let me >> >>> know J >> >>> >> >>> >> >>> >> >>> I think nowadays standard job-seeking is not really >> viable, in many >> >> >>> cases I donąt get any response from the companies I try >> to contact >> >>> with, thatąs why Iąm asking. >> >>> >> >>> >> >>> >> >>> Cheers >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> Szabolcs >> >>> >> >>> >> > >> > >> >> >> >> >> >> >> >

