Hi guys - finally have our schedule available for those that are attending Sigg this year and would like to catch up with us.
http://fabricengine.com/2013/07/fabric-engine-siggraph-2013-schedule/ What we're showing: Splice <http://fabricengine.com/creation/splice/> - Performance enhancement for TDs - operators running at compiled, multithreaded speeds inside Maya and Nuke Creation RTR <http://fabricengine.com/creation/rendering/> - Our real-time renderer embedded in Maya and Max, showing hundreds of lights, soft shadows, motion blur, DOF etc Horde <http://fabricengine.com/creation-modules/horde/> - real-time procedural animation ('intelligent assets') inside Maya and Softimage. Showing how Horde can be used for previz and crowds, running heavyweight characters in real-time. Stage <http://fabricengine.com/creation-modules/stage/> - scene assembly and lighting tool. We'll be showing performance on a lot of geometry and assets, as well as tight integration with Shotgun's asset management tools. *PARTY!* - we're co-hosting with Shotgun and a bunch of other folks. It's on the Wednesday night, with invites going out later this week. Should be a blast. Ping me next week if you haven't received an invitation. Hope to see some of you there and put more names to faces :) Thanks, Paul

