Hi guys - finally have our schedule available for those that are attending
Sigg this year and would like to catch up with us.

http://fabricengine.com/2013/07/fabric-engine-siggraph-2013-schedule/

What we're showing:
Splice <http://fabricengine.com/creation/splice/> - Performance enhancement
for TDs - operators running at compiled, multithreaded speeds inside Maya
and Nuke

Creation RTR <http://fabricengine.com/creation/rendering/> - Our real-time
renderer embedded in Maya and Max, showing hundreds of lights, soft
shadows, motion blur, DOF etc

Horde <http://fabricengine.com/creation-modules/horde/> - real-time
procedural animation ('intelligent assets') inside Maya and Softimage.
Showing how Horde can be used for previz and crowds, running heavyweight
characters in real-time.

Stage <http://fabricengine.com/creation-modules/stage/> - scene assembly
and lighting tool. We'll be showing performance on a lot of geometry and
assets, as well as tight integration with Shotgun's asset management tools.

*PARTY!* - we're co-hosting with Shotgun and a bunch of other folks. It's
on the Wednesday night, with invites going out later this week. Should be a
blast. Ping me next week if you haven't received an invitation.

Hope to see some of you there and put more names to faces :)

Thanks,

Paul

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