Hi Greg - If our Softimage customers tell us they want it, then we'll look
at it (it's not something we will do speculatively), The next thing we're
doing for Softimage is Splice.

Thanks,

Paul


On 16 July 2013 08:58, Greg Punchatz <[email protected]> wrote:

> Howdy Paul,****
>
> ** **
>
> Will RTR be in soft???****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Paul Doyle
> *Sent:* Monday, July 15, 2013 1:04 PM
> *To:* [email protected]
> *Subject:* Fabric Engine at Siggraph 2013****
>
> ** **
>
> Hi guys - finally have our schedule available for those that are attending
> Sigg this year and would like to catch up with us.****
>
> ** **
>
> http://fabricengine.com/2013/07/fabric-engine-siggraph-2013-schedule/****
>
> ** **
>
> What we're showing:****
>
> Splice <http://fabricengine.com/creation/splice/> - Performance
> enhancement for TDs - operators running at compiled, multithreaded speeds
> inside Maya and Nuke****
>
> ** **
>
> Creation RTR <http://fabricengine.com/creation/rendering/> - Our
> real-time renderer embedded in Maya and Max, showing hundreds of lights,
> soft shadows, motion blur, DOF etc****
>
> ** **
>
> Horde <http://fabricengine.com/creation-modules/horde/> - real-time
> procedural animation ('intelligent assets') inside Maya and Softimage.
> Showing how Horde can be used for previz and crowds, running heavyweight
> characters in real-time.****
>
> ** **
>
> Stage <http://fabricengine.com/creation-modules/stage/> - scene assembly
> and lighting tool. We'll be showing performance on a lot of geometry and
> assets, as well as tight integration with Shotgun's asset management tools.
> ****
>
> ** **
>
> *PARTY!* - we're co-hosting with Shotgun and a bunch of other folks. It's
> on the Wednesday night, with invites going out later this week. Should be a
> blast. Ping me next week if you haven't received an invitation.****
>
> ** **
>
> Hope to see some of you there and put more names to faces :)****
>
> ** **
>
> Thanks,****
>
> ** **
>
> Paul****
>

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