Hi Greg, if you pass by the Creation Platform user group on Wednesday, you should see a RTR running in Soft to display and manipulate Arnold standins in real time ;).
Cheers, Guillaume On Tue, Jul 16, 2013 at 8:58 AM, Greg Punchatz <[email protected]> wrote: > Howdy Paul,**** > > ** ** > > Will RTR be in soft???**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Paul Doyle > *Sent:* Monday, July 15, 2013 1:04 PM > *To:* [email protected] > *Subject:* Fabric Engine at Siggraph 2013**** > > ** ** > > Hi guys - finally have our schedule available for those that are attending > Sigg this year and would like to catch up with us.**** > > ** ** > > http://fabricengine.com/2013/07/fabric-engine-siggraph-2013-schedule/**** > > ** ** > > What we're showing:**** > > Splice <http://fabricengine.com/creation/splice/> - Performance > enhancement for TDs - operators running at compiled, multithreaded speeds > inside Maya and Nuke**** > > ** ** > > Creation RTR <http://fabricengine.com/creation/rendering/> - Our > real-time renderer embedded in Maya and Max, showing hundreds of lights, > soft shadows, motion blur, DOF etc**** > > ** ** > > Horde <http://fabricengine.com/creation-modules/horde/> - real-time > procedural animation ('intelligent assets') inside Maya and Softimage. > Showing how Horde can be used for previz and crowds, running heavyweight > characters in real-time.**** > > ** ** > > Stage <http://fabricengine.com/creation-modules/stage/> - scene assembly > and lighting tool. We'll be showing performance on a lot of geometry and > assets, as well as tight integration with Shotgun's asset management tools. > **** > > ** ** > > *PARTY!* - we're co-hosting with Shotgun and a bunch of other folks. It's > on the Wednesday night, with invites going out later this week. Should be a > blast. Ping me next week if you haven't received an invitation.**** > > ** ** > > Hope to see some of you there and put more names to faces :)**** > > ** ** > > Thanks,**** > > ** ** > > Paul**** >

