Hi Greg, if you pass by the Creation Platform user group on Wednesday, you
should see a RTR running in Soft to display and manipulate Arnold standins
in real time ;).

Cheers,

Guillaume


On Tue, Jul 16, 2013 at 8:58 AM, Greg Punchatz <[email protected]> wrote:

> Howdy Paul,****
>
> ** **
>
> Will RTR be in soft???****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Paul Doyle
> *Sent:* Monday, July 15, 2013 1:04 PM
> *To:* [email protected]
> *Subject:* Fabric Engine at Siggraph 2013****
>
> ** **
>
> Hi guys - finally have our schedule available for those that are attending
> Sigg this year and would like to catch up with us.****
>
> ** **
>
> http://fabricengine.com/2013/07/fabric-engine-siggraph-2013-schedule/****
>
> ** **
>
> What we're showing:****
>
> Splice <http://fabricengine.com/creation/splice/> - Performance
> enhancement for TDs - operators running at compiled, multithreaded speeds
> inside Maya and Nuke****
>
> ** **
>
> Creation RTR <http://fabricengine.com/creation/rendering/> - Our
> real-time renderer embedded in Maya and Max, showing hundreds of lights,
> soft shadows, motion blur, DOF etc****
>
> ** **
>
> Horde <http://fabricengine.com/creation-modules/horde/> - real-time
> procedural animation ('intelligent assets') inside Maya and Softimage.
> Showing how Horde can be used for previz and crowds, running heavyweight
> characters in real-time.****
>
> ** **
>
> Stage <http://fabricengine.com/creation-modules/stage/> - scene assembly
> and lighting tool. We'll be showing performance on a lot of geometry and
> assets, as well as tight integration with Shotgun's asset management tools.
> ****
>
> ** **
>
> *PARTY!* - we're co-hosting with Shotgun and a bunch of other folks. It's
> on the Wednesday night, with invites going out later this week. Should be a
> blast. Ping me next week if you haven't received an invitation.****
>
> ** **
>
> Hope to see some of you there and put more names to faces :)****
>
> ** **
>
> Thanks,****
>
> ** **
>
> Paul****
>

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