Damn...now I wish I was going to Siggraph
------------------------------------------------------------------------
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 7/16/2013 9:11 AM, Guillaume Laforge wrote:
I've been confirmed by Hybride that I can show some stuff yes :). So
you can count on it !
On Tue, Jul 16, 2013 at 10:09 AM, Paul Doyle <[email protected]
<mailto:[email protected]>> wrote:
That was what I was hoping for :) Didn't want to mention it in
case it wasn't ready - going to be very cool
On 16 July 2013 10:08, Guillaume Laforge
<[email protected]
<mailto:[email protected]>> wrote:
Hi Greg, if you pass by the Creation Platform user group on
Wednesday, you should see a RTR running in Soft to display and
manipulate Arnold standins in real time ;).
Cheers,
Guillaume
On Tue, Jul 16, 2013 at 8:58 AM, Greg Punchatz
<[email protected] <mailto:[email protected]>> wrote:
Howdy Paul,
Will RTR be in soft???
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On
Behalf Of *Paul Doyle
*Sent:* Monday, July 15, 2013 1:04 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Fabric Engine at Siggraph 2013
Hi guys - finally have our schedule available for those
that are attending Sigg this year and would like to catch
up with us.
http://fabricengine.com/2013/07/fabric-engine-siggraph-2013-schedule/
What we're showing:
Splice <http://fabricengine.com/creation/splice/> -
Performance enhancement for TDs - operators running at
compiled, multithreaded speeds inside Maya and Nuke
Creation RTR
<http://fabricengine.com/creation/rendering/> - Our
real-time renderer embedded in Maya and Max, showing
hundreds of lights, soft shadows, motion blur, DOF etc
Horde <http://fabricengine.com/creation-modules/horde/> -
real-time procedural animation ('intelligent assets')
inside Maya and Softimage. Showing how Horde can be used
for previz and crowds, running heavyweight characters in
real-time.
Stage <http://fabricengine.com/creation-modules/stage/> -
scene assembly and lighting tool. We'll be showing
performance on a lot of geometry and assets, as well as
tight integration with Shotgun's asset management tools.
*PARTY!* - we're co-hosting with Shotgun and a bunch of
other folks. It's on the Wednesday night, with invites
going out later this week. Should be a blast. Ping me next
week if you haven't received an invitation.
Hope to see some of you there and put more names to faces :)
Thanks,
Paul