Damn...now I wish I was going to Siggraph

------------------------------------------------------------------------
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 7/16/2013 9:11 AM, Guillaume Laforge wrote:
I've been confirmed by Hybride that I can show some stuff yes :). So you can count on it !


On Tue, Jul 16, 2013 at 10:09 AM, Paul Doyle <[email protected] <mailto:[email protected]>> wrote:

    That was what I was hoping for :) Didn't want to mention it in
    case it wasn't ready - going to be very cool


    On 16 July 2013 10:08, Guillaume Laforge
    <[email protected]
    <mailto:[email protected]>> wrote:

        Hi Greg, if you pass by the Creation Platform user group on
        Wednesday, you should see a RTR running in Soft to display and
        manipulate Arnold standins in real time ;).

        Cheers,

        Guillaume


        On Tue, Jul 16, 2013 at 8:58 AM, Greg Punchatz
        <[email protected] <mailto:[email protected]>> wrote:

            Howdy Paul,

            Will RTR be in soft???

            *From:*[email protected]
            <mailto:[email protected]>
            [mailto:[email protected]
            <mailto:[email protected]>] *On
            Behalf Of *Paul Doyle
            *Sent:* Monday, July 15, 2013 1:04 PM
            *To:* [email protected]
            <mailto:[email protected]>
            *Subject:* Fabric Engine at Siggraph 2013

            Hi guys - finally have our schedule available for those
            that are attending Sigg this year and would like to catch
            up with us.

            
http://fabricengine.com/2013/07/fabric-engine-siggraph-2013-schedule/

            What we're showing:

            Splice <http://fabricengine.com/creation/splice/> -
            Performance enhancement for TDs - operators running at
            compiled, multithreaded speeds inside Maya and Nuke

            Creation RTR
            <http://fabricengine.com/creation/rendering/> - Our
            real-time renderer embedded in Maya and Max, showing
            hundreds of lights, soft shadows, motion blur, DOF etc

            Horde <http://fabricengine.com/creation-modules/horde/> -
            real-time procedural animation ('intelligent assets')
            inside Maya and Softimage. Showing how Horde can be used
            for previz and crowds, running heavyweight characters in
            real-time.

            Stage <http://fabricengine.com/creation-modules/stage/> -
            scene assembly and lighting tool. We'll be showing
            performance on a lot of geometry and assets, as well as
            tight integration with Shotgun's asset management tools.

            *PARTY!* - we're co-hosting with Shotgun and a bunch of
            other folks. It's on the Wednesday night, with invites
            going out later this week. Should be a blast. Ping me next
            week if you haven't received an invitation.

            Hope to see some of you there and put more names to faces :)

            Thanks,

            Paul





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