I've been confirmed by Hybride that I can show some stuff yes :). So you can count on it !
On Tue, Jul 16, 2013 at 10:09 AM, Paul Doyle <[email protected]> wrote: > That was what I was hoping for :) Didn't want to mention it in case it > wasn't ready - going to be very cool > > > On 16 July 2013 10:08, Guillaume Laforge > <[email protected]>wrote: > >> Hi Greg, if you pass by the Creation Platform user group on Wednesday, >> you should see a RTR running in Soft to display and manipulate Arnold >> standins in real time ;). >> >> Cheers, >> >> Guillaume >> >> >> On Tue, Jul 16, 2013 at 8:58 AM, Greg Punchatz <[email protected]>wrote: >> >>> Howdy Paul,**** >>> >>> ** ** >>> >>> Will RTR be in soft???**** >>> >>> ** ** >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Paul Doyle >>> *Sent:* Monday, July 15, 2013 1:04 PM >>> *To:* [email protected] >>> *Subject:* Fabric Engine at Siggraph 2013**** >>> >>> ** ** >>> >>> Hi guys - finally have our schedule available for those that are >>> attending Sigg this year and would like to catch up with us.**** >>> >>> ** ** >>> >>> http://fabricengine.com/2013/07/fabric-engine-siggraph-2013-schedule/*** >>> * >>> >>> ** ** >>> >>> What we're showing:**** >>> >>> Splice <http://fabricengine.com/creation/splice/> - Performance >>> enhancement for TDs - operators running at compiled, multithreaded speeds >>> inside Maya and Nuke**** >>> >>> ** ** >>> >>> Creation RTR <http://fabricengine.com/creation/rendering/> - Our >>> real-time renderer embedded in Maya and Max, showing hundreds of lights, >>> soft shadows, motion blur, DOF etc**** >>> >>> ** ** >>> >>> Horde <http://fabricengine.com/creation-modules/horde/> - real-time >>> procedural animation ('intelligent assets') inside Maya and Softimage. >>> Showing how Horde can be used for previz and crowds, running heavyweight >>> characters in real-time.**** >>> >>> ** ** >>> >>> Stage <http://fabricengine.com/creation-modules/stage/> - scene >>> assembly and lighting tool. We'll be showing performance on a lot of >>> geometry and assets, as well as tight integration with Shotgun's asset >>> management tools.**** >>> >>> ** ** >>> >>> *PARTY!* - we're co-hosting with Shotgun and a bunch of other folks. >>> It's on the Wednesday night, with invites going out later this week. Should >>> be a blast. Ping me next week if you haven't received an invitation.**** >>> >>> ** ** >>> >>> Hope to see some of you there and put more names to faces :)**** >>> >>> ** ** >>> >>> Thanks,**** >>> >>> ** ** >>> >>> Paul**** >>> >> >> >

