If you set "implicit projection", it will be visible only in render.

Anyway you can't freeze it or it will lose the implicit property.


2013/7/28 Nancy Jacobs <[email protected]>

> Hey,
>
> I thought I'd solved my problem with images distorting in spherical
> mapping, by...what? Reading the manual. But, no....
>
> Apparently, creating a 'purely implicit' texture projection is supposed to
> solve this issue of image distortion at the poles. They even have pictures
> proving it. However, I can't get any image to map to a sphere using this
> texture projection method. I also found, in the manual, that one is
> supposed to use an 'image implicit' node to map the image (they don't tell
> you that initially, you have to accidentally find it...). However, that
> doesn't work either. All I get is the dreaded generic color one gets when
> ones texture projection is not in the same universe, if you know what I
> mean.
>
> Having followed the manual's instructions, what am I missing here?
>
> Thanks for any,
> Nancy
>



-- 
...superpositiviii...qualunque cosa accada!...

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