If you set "implicit projection", it will be visible only in render.
Anyway you can't freeze it or it will lose the implicit property. 2013/7/28 Nancy Jacobs <[email protected]> > Hey, > > I thought I'd solved my problem with images distorting in spherical > mapping, by...what? Reading the manual. But, no.... > > Apparently, creating a 'purely implicit' texture projection is supposed to > solve this issue of image distortion at the poles. They even have pictures > proving it. However, I can't get any image to map to a sphere using this > texture projection method. I also found, in the manual, that one is > supposed to use an 'image implicit' node to map the image (they don't tell > you that initially, you have to accidentally find it...). However, that > doesn't work either. All I get is the dreaded generic color one gets when > ones texture projection is not in the same universe, if you know what I > mean. > > Having followed the manual's instructions, what am I missing here? > > Thanks for any, > Nancy > -- ...superpositiviii...qualunque cosa accada!...

