Luca, I didn't freeze the object, but the image texture doesn't render either. I'm using 2014 also.
On Jul 27, 2013, at 11:06 PM, "Luca!!!!" <[email protected]> wrote: > Uh... interesting bug, I've just discovered. I remembered freezing an > implicit object was losing the Implicit property. But it seems is not like > that anymore. > To prevent this problem Softimage simply doesn't let you freeze the object. > The bug is (if it is a bug as I think it is) after trying to freeze the > sphere in Implicit mode and getting the sphere back to explicit it removes > the property, but it's impossibile to freeze the object in anyway, and > removing the projection it removes the object, too. > Softimage still thinks the object is in Implicit mode, without showing the > implicit UV. Isn't it weird? > SI 2014. > > > 2013/7/28 Luca!!!! <[email protected]> >> If you set "implicit projection", it will be visible only in render. >> >> Anyway you can't freeze it or it will lose the implicit property. >> >> >> 2013/7/28 Nancy Jacobs <[email protected]> >>> Hey, >>> >>> I thought I'd solved my problem with images distorting in spherical >>> mapping, by...what? Reading the manual. But, no.... >>> >>> Apparently, creating a 'purely implicit' texture projection is supposed to >>> solve this issue of image distortion at the poles. They even have pictures >>> proving it. However, I can't get any image to map to a sphere using this >>> texture projection method. I also found, in the manual, that one is >>> supposed to use an 'image implicit' node to map the image (they don't tell >>> you that initially, you have to accidentally find it...). However, that >>> doesn't work either. All I get is the dreaded generic color one gets when >>> ones texture projection is not in the same universe, if you know what I >>> mean. >>> >>> Having followed the manual's instructions, what am I missing here? >>> >>> Thanks for any, >>> Nancy >> >> >> >> -- >> ...superpositiviii...qualunque cosa accada!... > > > > -- > ...superpositiviii...qualunque cosa accada!...

