You cannot implicit texture a reflection map, as the texture is applied to
the environment,
not the sphere's surface.


On Sun, Jul 28, 2013 at 9:27 AM, Luca!!!! <[email protected]> wrote:

> Strange.
> What you need to do is :
>
> 1 - Create Sphere
> 2 - set Sphere or UV projection.
> 3 - in the same ppg EDIT the Uv Projection and choose "Implicit"
> 4 - Render. It should work.
>
>
> 2013/7/28 Nancy Jacobs <[email protected]>
>
>> Luca, I didn't freeze the object, but the image texture doesn't render
>> either. I'm using 2014 also.
>>
>> On Jul 27, 2013, at 11:06 PM, "Luca!!!!" <[email protected]> wrote:
>>
>> Uh... interesting bug, I've just discovered. I remembered freezing an
>> implicit object was losing the Implicit property. But it seems is not like
>> that anymore.
>> To prevent this problem Softimage simply doesn't let you freeze the
>> object.
>> The bug is (if it is a bug as I think it is) after trying to freeze the
>> sphere in Implicit mode and getting the sphere back to explicit it removes
>> the property, but it's impossibile to freeze the object in anyway, and
>> removing the projection it removes the object, too.
>> Softimage still thinks the object is in Implicit mode, without showing
>> the implicit UV. Isn't it weird?
>> SI 2014.
>>
>>
>> 2013/7/28 Luca!!!! <[email protected]>
>>
>>> If you set "implicit projection", it will be visible only in render.
>>>
>>> Anyway you can't freeze it or it will lose the implicit property.
>>>
>>>
>>> 2013/7/28 Nancy Jacobs <[email protected]>
>>>
>>>> Hey,
>>>>
>>>> I thought I'd solved my problem with images distorting in spherical
>>>> mapping, by...what? Reading the manual. But, no....
>>>>
>>>> Apparently, creating a 'purely implicit' texture projection is supposed
>>>> to solve this issue of image distortion at the poles. They even have
>>>> pictures proving it. However, I can't get any image to map to a sphere
>>>> using this texture projection method. I also found, in the manual, that one
>>>> is supposed to use an 'image implicit' node to map the image (they don't
>>>> tell you that initially, you have to accidentally find it...). However,
>>>> that doesn't work either. All I get is the dreaded generic color one gets
>>>> when ones texture projection is not in the same universe, if you know what
>>>> I mean.
>>>>
>>>> Having followed the manual's instructions, what am I missing here?
>>>>
>>>> Thanks for any,
>>>> Nancy
>>>>
>>>
>>>
>>>
>>> --
>>> ...superpositiviii...qualunque cosa accada!...
>>>
>>
>>
>>
>> --
>> ...superpositiviii...qualunque cosa accada!...
>>
>>
>
>
> --
> ...superpositiviii...qualunque cosa accada!...
>



-- 

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*  Stephen P. Davidson**
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*    [email protected]

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