You cannot implicit texture a reflection map, as the texture is applied to the environment, not the sphere's surface.
On Sun, Jul 28, 2013 at 9:27 AM, Luca!!!! <[email protected]> wrote: > Strange. > What you need to do is : > > 1 - Create Sphere > 2 - set Sphere or UV projection. > 3 - in the same ppg EDIT the Uv Projection and choose "Implicit" > 4 - Render. It should work. > > > 2013/7/28 Nancy Jacobs <[email protected]> > >> Luca, I didn't freeze the object, but the image texture doesn't render >> either. I'm using 2014 also. >> >> On Jul 27, 2013, at 11:06 PM, "Luca!!!!" <[email protected]> wrote: >> >> Uh... interesting bug, I've just discovered. I remembered freezing an >> implicit object was losing the Implicit property. But it seems is not like >> that anymore. >> To prevent this problem Softimage simply doesn't let you freeze the >> object. >> The bug is (if it is a bug as I think it is) after trying to freeze the >> sphere in Implicit mode and getting the sphere back to explicit it removes >> the property, but it's impossibile to freeze the object in anyway, and >> removing the projection it removes the object, too. >> Softimage still thinks the object is in Implicit mode, without showing >> the implicit UV. Isn't it weird? >> SI 2014. >> >> >> 2013/7/28 Luca!!!! <[email protected]> >> >>> If you set "implicit projection", it will be visible only in render. >>> >>> Anyway you can't freeze it or it will lose the implicit property. >>> >>> >>> 2013/7/28 Nancy Jacobs <[email protected]> >>> >>>> Hey, >>>> >>>> I thought I'd solved my problem with images distorting in spherical >>>> mapping, by...what? Reading the manual. But, no.... >>>> >>>> Apparently, creating a 'purely implicit' texture projection is supposed >>>> to solve this issue of image distortion at the poles. They even have >>>> pictures proving it. However, I can't get any image to map to a sphere >>>> using this texture projection method. I also found, in the manual, that one >>>> is supposed to use an 'image implicit' node to map the image (they don't >>>> tell you that initially, you have to accidentally find it...). However, >>>> that doesn't work either. All I get is the dreaded generic color one gets >>>> when ones texture projection is not in the same universe, if you know what >>>> I mean. >>>> >>>> Having followed the manual's instructions, what am I missing here? >>>> >>>> Thanks for any, >>>> Nancy >>>> >>> >>> >>> >>> -- >>> ...superpositiviii...qualunque cosa accada!... >>> >> >> >> >> -- >> ...superpositiviii...qualunque cosa accada!... >> >> > > > -- > ...superpositiviii...qualunque cosa accada!... > -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 * [email protected] *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>

