Thanks Luca, for letting me know it doesnt show in ogl. it does render -- it seems I had my HDRI disabled so I wasn't getting any light.
On Jul 28, 2013, at 9:27 AM, "Luca!!!!" <[email protected]> wrote: > Strange. > What you need to do is : > > 1 - Create Sphere > 2 - set Sphere or UV projection. > 3 - in the same ppg EDIT the Uv Projection and choose "Implicit" > 4 - Render. It should work. > > > 2013/7/28 Nancy Jacobs <[email protected]> >> Luca, I didn't freeze the object, but the image texture doesn't render >> either. I'm using 2014 also. >> >> On Jul 27, 2013, at 11:06 PM, "Luca!!!!" <[email protected]> wrote: >> >>> Uh... interesting bug, I've just discovered. I remembered freezing an >>> implicit object was losing the Implicit property. But it seems is not like >>> that anymore. >>> To prevent this problem Softimage simply doesn't let you freeze the object. >>> The bug is (if it is a bug as I think it is) after trying to freeze the >>> sphere in Implicit mode and getting the sphere back to explicit it removes >>> the property, but it's impossibile to freeze the object in anyway, and >>> removing the projection it removes the object, too. >>> Softimage still thinks the object is in Implicit mode, without showing the >>> implicit UV. Isn't it weird? >>> SI 2014. >>> >>> >>> 2013/7/28 Luca!!!! <[email protected]> >>>> If you set "implicit projection", it will be visible only in render. >>>> >>>> Anyway you can't freeze it or it will lose the implicit property. >>>> >>>> >>>> 2013/7/28 Nancy Jacobs <[email protected]> >>>>> Hey, >>>>> >>>>> I thought I'd solved my problem with images distorting in spherical >>>>> mapping, by...what? Reading the manual. But, no.... >>>>> >>>>> Apparently, creating a 'purely implicit' texture projection is supposed >>>>> to solve this issue of image distortion at the poles. They even have >>>>> pictures proving it. However, I can't get any image to map to a sphere >>>>> using this texture projection method. I also found, in the manual, that >>>>> one is supposed to use an 'image implicit' node to map the image (they >>>>> don't tell you that initially, you have to accidentally find it...). >>>>> However, that doesn't work either. All I get is the dreaded generic color >>>>> one gets when ones texture projection is not in the same universe, if you >>>>> know what I mean. >>>>> >>>>> Having followed the manual's instructions, what am I missing here? >>>>> >>>>> Thanks for any, >>>>> Nancy >>>> >>>> >>>> >>>> -- >>>> ...superpositiviii...qualunque cosa accada!... >>> >>> >>> >>> -- >>> ...superpositiviii...qualunque cosa accada!... > > > > -- > ...superpositiviii...qualunque cosa accada!...

