Thanks Luca, for letting me know it doesnt show in ogl. it does render -- it 
seems I had my HDRI disabled so I wasn't getting any light.

On Jul 28, 2013, at 9:27 AM, "Luca!!!!" <[email protected]> wrote:

> Strange. 
> What you need to do is :
> 
> 1 - Create Sphere
> 2 - set Sphere or UV projection.
> 3 - in the same ppg EDIT the Uv Projection and choose "Implicit"
> 4 - Render. It should work.
> 
> 
> 2013/7/28 Nancy Jacobs <[email protected]>
>> Luca, I didn't freeze the object, but the image texture doesn't render 
>> either. I'm using 2014 also.
>> 
>> On Jul 27, 2013, at 11:06 PM, "Luca!!!!" <[email protected]> wrote:
>> 
>>> Uh... interesting bug, I've just discovered. I remembered freezing an 
>>> implicit object was losing the Implicit property. But it seems is not like 
>>> that anymore.
>>> To prevent this problem Softimage simply doesn't let you freeze the object.
>>> The bug is (if it is a bug as I think it is) after trying to freeze the 
>>> sphere in Implicit mode and getting the sphere back to explicit it removes 
>>> the property, but it's impossibile to freeze the object in anyway, and 
>>> removing the projection it removes the object, too.
>>> Softimage still thinks the object is in Implicit mode, without showing the 
>>> implicit UV. Isn't it weird? 
>>> SI 2014.
>>> 
>>> 
>>> 2013/7/28 Luca!!!! <[email protected]>
>>>> If you set "implicit projection", it will be visible only in render.
>>>> 
>>>> Anyway you can't freeze it or it will lose the implicit property. 
>>>> 
>>>> 
>>>> 2013/7/28 Nancy Jacobs <[email protected]>
>>>>> Hey,
>>>>> 
>>>>> I thought I'd solved my problem with images distorting in spherical 
>>>>> mapping, by...what? Reading the manual. But, no....
>>>>> 
>>>>> Apparently, creating a 'purely implicit' texture projection is supposed 
>>>>> to solve this issue of image distortion at the poles. They even have 
>>>>> pictures proving it. However, I can't get any image to map to a sphere 
>>>>> using this texture projection method. I also found, in the manual, that 
>>>>> one is supposed to use an 'image implicit' node to map the image (they 
>>>>> don't tell you that initially, you have to accidentally find it...). 
>>>>> However, that doesn't work either. All I get is the dreaded generic color 
>>>>> one gets when ones texture projection is not in the same universe, if you 
>>>>> know what I mean.
>>>>> 
>>>>> Having followed the manual's instructions, what am I missing here?
>>>>> 
>>>>> Thanks for any,
>>>>> Nancy
>>>> 
>>>> 
>>>> 
>>>> -- 
>>>> ...superpositiviii...qualunque cosa accada!...
>>> 
>>> 
>>> 
>>> -- 
>>> ...superpositiviii...qualunque cosa accada!...
> 
> 
> 
> -- 
> ...superpositiviii...qualunque cosa accada!...

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