Hmmm but Softimage DS came out when it was already Microsoft as I
remember.  Eddie was the comp from Softimage and Toonz for 2D cell
animation at the moment Microsoft acquired it.  Unless of course DS was in
development which I don't know, at the moment Microsoft bought it.

As many of you I never felt in home with AD as I felt in those good old
days.  Even with Avid that was trying to do: I don't know what...

I stopped paying my suscription since 2013.  I was waiting to see the new
incredible team that it was said to bring new blood to Softimage.  But all
I can see is AD adding more corpse parts to the Frankenstein that is Maya.

And new Softimage wizkids that as far as I read here, don't know how to
properly increment a version number with no backward compatibility.
Needing to compile all the plugins again in order to work with 2014sp2.

Something I have never seen before in Softimage.

Better tools have been developed by the SI Community by far.

Just wondering...  If the people of Greenbay owns its football team...

$10 million is not that much to get Softimage out of the dungeon...





2013/7/30 Matt Lind <[email protected]>

> Let’s review the past:****
>
> ** **
>
> In 1994, Microsoft acquired Softimage Co. for an amount which I used to
> know but currently escapes me.  I would say north of $300 million USD.
> Microsoft bought the company for Softimage Digital Studio to promote their
> webTV intiative.****
>
> ** **
>
> In 1998, Avid paid roughly $200 million to acquire Softimage from
> Microsoft – mostly as a defensive move fearing being killed by DS and
> backlash from their own customers.****
>
> ** **
>
> In 2008, Autodesk paid roughly $37 million to acquire Softimage from Avid,
> but that only included the 3D half of the company.  The DS stuff remained
> with Avid.****
>
> ** **
>
> Today with reduced market share, downsized development, a core built on
> near obsolete technology of COM/OLE and dependencies on other technology
> with strings attached, and no game breaking features released since the
> last acquisition (but many enhancements to ICE), I would guess you could
> buy Softimage for under $10 million.  But I’m sure Autodesk would ask for a
> lot more.****
>
> ** **
>
> At this point you’d be paying for a name…..one which many people
> mispronounce.****
>
> ** **
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Emilio Hernandez
> *Sent:* Tuesday, July 30, 2013 5:35 PM
> *To:* [email protected]
> *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my
> money back!****
>
> ** **
>
> How much money will it be needed to buy Softimage from AD?****
>
> ** **
>
> 2013/7/30 Greg Punchatz <[email protected]>****
>
> I was just reading between the lines...
>
> I've read your mails and posts for years, lets just say you have a knack
> for foreshadowing future happenings  by putting things a certain way...
>
> Like the time you wrote the post on the Softimage forum, "so what if you
> guys finally had to bite the bullet and switch to Maya what would you miss
> the most?"
>
> Only time will tell if I read your tea leaves correctly .
>
> Sent from my iPhone
>
> On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau <[email protected]>
> wrote:
>
> > On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz <[email protected]>
> wrote:
> >> I am also hugely disappointed in Mudbox... The only thing I ended up
> using
> >> in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal
> dollars
> >> because they delivered while AD promised.  Now Luc Eric is all but
> saying
> >> Mudbox is going into Maya on Softimage forums....
> >
> > I never wrote or implied anything of the sort about mudbox.  I replied
> > to a statement made that an app like zbrush or mudbox couldn't be
> > built in another app instead of standalone, if it is a platform that's
> > designed well enough and provides good SDK services.  there is no need
> > to mindlessly re-create UI, manipulators, opengl viewports,  from
> > scratch all the time when all the base is similar. we've all wasted
> > time in apps that have weird navigation or stuff we've used to with
> > manipulators.  it's pointless, and Softimage itself has always been
> > about using the same tools and UI in all modules..
> >****
>
>
>
>
> --
> ****
>



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