Hmmm but Softimage DS came out when it was already Microsoft as I remember. Eddie was the comp from Softimage and Toonz for 2D cell animation at the moment Microsoft acquired it. Unless of course DS was in development which I don't know, at the moment Microsoft bought it.
As many of you I never felt in home with AD as I felt in those good old days. Even with Avid that was trying to do: I don't know what... I stopped paying my suscription since 2013. I was waiting to see the new incredible team that it was said to bring new blood to Softimage. But all I can see is AD adding more corpse parts to the Frankenstein that is Maya. And new Softimage wizkids that as far as I read here, don't know how to properly increment a version number with no backward compatibility. Needing to compile all the plugins again in order to work with 2014sp2. Something I have never seen before in Softimage. Better tools have been developed by the SI Community by far. Just wondering... If the people of Greenbay owns its football team... $10 million is not that much to get Softimage out of the dungeon... 2013/7/30 Matt Lind <[email protected]> > Let’s review the past:**** > > ** ** > > In 1994, Microsoft acquired Softimage Co. for an amount which I used to > know but currently escapes me. I would say north of $300 million USD. > Microsoft bought the company for Softimage Digital Studio to promote their > webTV intiative.**** > > ** ** > > In 1998, Avid paid roughly $200 million to acquire Softimage from > Microsoft – mostly as a defensive move fearing being killed by DS and > backlash from their own customers.**** > > ** ** > > In 2008, Autodesk paid roughly $37 million to acquire Softimage from Avid, > but that only included the 3D half of the company. The DS stuff remained > with Avid.**** > > ** ** > > Today with reduced market share, downsized development, a core built on > near obsolete technology of COM/OLE and dependencies on other technology > with strings attached, and no game breaking features released since the > last acquisition (but many enhancements to ICE), I would guess you could > buy Softimage for under $10 million. But I’m sure Autodesk would ask for a > lot more.**** > > ** ** > > At this point you’d be paying for a name…..one which many people > mispronounce.**** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Emilio Hernandez > *Sent:* Tuesday, July 30, 2013 5:35 PM > *To:* [email protected] > *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my > money back!**** > > ** ** > > How much money will it be needed to buy Softimage from AD?**** > > ** ** > > 2013/7/30 Greg Punchatz <[email protected]>**** > > I was just reading between the lines... > > I've read your mails and posts for years, lets just say you have a knack > for foreshadowing future happenings by putting things a certain way... > > Like the time you wrote the post on the Softimage forum, "so what if you > guys finally had to bite the bullet and switch to Maya what would you miss > the most?" > > Only time will tell if I read your tea leaves correctly . > > Sent from my iPhone > > On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau <[email protected]> > wrote: > > > On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz <[email protected]> > wrote: > >> I am also hugely disappointed in Mudbox... The only thing I ended up > using > >> in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal > dollars > >> because they delivered while AD promised. Now Luc Eric is all but > saying > >> Mudbox is going into Maya on Softimage forums.... > > > > I never wrote or implied anything of the sort about mudbox. I replied > > to a statement made that an app like zbrush or mudbox couldn't be > > built in another app instead of standalone, if it is a platform that's > > designed well enough and provides good SDK services. there is no need > > to mindlessly re-create UI, manipulators, opengl viewports, from > > scratch all the time when all the base is similar. we've all wasted > > time in apps that have weird navigation or stuff we've used to with > > manipulators. it's pointless, and Softimage itself has always been > > about using the same tools and UI in all modules.. > >**** > > > > > -- > **** > --

