I don't think we should be too hard on Chris and the rest of the development 
team in Singapore, I just think they've been dealt a very bad hand.

  I think it was a mistake letting Softimage development leave Montréal, as all 
the people that really know the code inside and out are there.  I really do 
hope the new team surprises me, Chris seems to be earnest in his want to create 
a good product for us. I just hope the people above him empower him to create 
some great features for us... I would not want to walk in his shoes right now. 

Sent from my iPhone

On Jul 30, 2013, at 8:18 PM, Emilio Hernandez <[email protected]> wrote:

> Hmmm but Softimage DS came out when it was already Microsoft as I remember.  
> Eddie was the comp from Softimage and Toonz for 2D cell animation at the 
> moment Microsoft acquired it.  Unless of course DS was in development which I 
> don't know, at the moment Microsoft bought it.
> 
> As many of you I never felt in home with AD as I felt in those good old days. 
>  Even with Avid that was trying to do: I don't know what...
> 
> I stopped paying my suscription since 2013.  I was waiting to see the new 
> incredible team that it was said to bring new blood to Softimage.  But all I 
> can see is AD adding more corpse parts to the Frankenstein that is Maya.
> 
> And new Softimage wizkids that as far as I read here, don't know how to 
> properly increment a version number with no backward compatibility.  Needing 
> to compile all the plugins again in order to work with 2014sp2.
> 
> Something I have never seen before in Softimage.
> 
> Better tools have been developed by the SI Community by far.
> 
> Just wondering...  If the people of Greenbay owns its football team...  
> 
> $10 million is not that much to get Softimage out of the dungeon...
> 
> 
> 
> 
> 
> 2013/7/30 Matt Lind <[email protected]>
>> Let’s review the past:
>> 
>>  
>> 
>> In 1994, Microsoft acquired Softimage Co. for an amount which I used to know 
>> but currently escapes me.  I would say north of $300 million USD.  Microsoft 
>> bought the company for Softimage Digital Studio to promote their webTV 
>> intiative.
>> 
>>  
>> 
>> In 1998, Avid paid roughly $200 million to acquire Softimage from Microsoft 
>> – mostly as a defensive move fearing being killed by DS and backlash from 
>> their own customers.
>> 
>>  
>> 
>> In 2008, Autodesk paid roughly $37 million to acquire Softimage from Avid, 
>> but that only included the 3D half of the company.  The DS stuff remained 
>> with Avid.
>> 
>>  
>> 
>> Today with reduced market share, downsized development, a core built on near 
>> obsolete technology of COM/OLE and dependencies on other technology with 
>> strings attached, and no game breaking features released since the last 
>> acquisition (but many enhancements to ICE), I would guess you could buy 
>> Softimage for under $10 million.  But I’m sure Autodesk would ask for a lot 
>> more.
>> 
>>  
>> 
>> At this point you’d be paying for a name…..one which many people 
>> mispronounce.
>> 
>>  
>> 
>>  
>> 
>> Matt
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Emilio 
>> Hernandez
>> Sent: Tuesday, July 30, 2013 5:35 PM
>> To: [email protected]
>> Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my money 
>> back!
>> 
>>  
>> 
>> How much money will it be needed to buy Softimage from AD?
>> 
>>  
>> 
>> 2013/7/30 Greg Punchatz <[email protected]>
>> 
>> I was just reading between the lines...
>> 
>> I've read your mails and posts for years, lets just say you have a knack for 
>> foreshadowing future happenings  by putting things a certain way...
>> 
>> Like the time you wrote the post on the Softimage forum, "so what if you 
>> guys finally had to bite the bullet and switch to Maya what would you miss 
>> the most?"
>> 
>> Only time will tell if I read your tea leaves correctly .
>> 
>> Sent from my iPhone
>> 
>> On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau <[email protected]> wrote:
>> 
>> > On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz <[email protected]> wrote:
>> >> I am also hugely disappointed in Mudbox... The only thing I ended up using
>> >> in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars
>> >> because they delivered while AD promised.  Now Luc Eric is all but saying
>> >> Mudbox is going into Maya on Softimage forums....
>> >
>> > I never wrote or implied anything of the sort about mudbox.  I replied
>> > to a statement made that an app like zbrush or mudbox couldn't be
>> > built in another app instead of standalone, if it is a platform that's
>> > designed well enough and provides good SDK services.  there is no need
>> > to mindlessly re-create UI, manipulators, opengl viewports,  from
>> > scratch all the time when all the base is similar. we've all wasted
>> > time in apps that have weird navigation or stuff we've used to with
>> > manipulators.  it's pointless, and Softimage itself has always been
>> > about using the same tools and UI in all modules..
>> >
>> 
>> 
>> 
>> 
>> -- 
>> 
>> 
> 
> 
> 
> -- 
> 

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