I don't think we should be too hard on Chris and the rest of the development team in Singapore, I just think they've been dealt a very bad hand.
I think it was a mistake letting Softimage development leave Montréal, as all the people that really know the code inside and out are there. I really do hope the new team surprises me, Chris seems to be earnest in his want to create a good product for us. I just hope the people above him empower him to create some great features for us... I would not want to walk in his shoes right now. Sent from my iPhone On Jul 30, 2013, at 8:18 PM, Emilio Hernandez <[email protected]> wrote: > Hmmm but Softimage DS came out when it was already Microsoft as I remember. > Eddie was the comp from Softimage and Toonz for 2D cell animation at the > moment Microsoft acquired it. Unless of course DS was in development which I > don't know, at the moment Microsoft bought it. > > As many of you I never felt in home with AD as I felt in those good old days. > Even with Avid that was trying to do: I don't know what... > > I stopped paying my suscription since 2013. I was waiting to see the new > incredible team that it was said to bring new blood to Softimage. But all I > can see is AD adding more corpse parts to the Frankenstein that is Maya. > > And new Softimage wizkids that as far as I read here, don't know how to > properly increment a version number with no backward compatibility. Needing > to compile all the plugins again in order to work with 2014sp2. > > Something I have never seen before in Softimage. > > Better tools have been developed by the SI Community by far. > > Just wondering... If the people of Greenbay owns its football team... > > $10 million is not that much to get Softimage out of the dungeon... > > > > > > 2013/7/30 Matt Lind <[email protected]> >> Let’s review the past: >> >> >> >> In 1994, Microsoft acquired Softimage Co. for an amount which I used to know >> but currently escapes me. I would say north of $300 million USD. Microsoft >> bought the company for Softimage Digital Studio to promote their webTV >> intiative. >> >> >> >> In 1998, Avid paid roughly $200 million to acquire Softimage from Microsoft >> – mostly as a defensive move fearing being killed by DS and backlash from >> their own customers. >> >> >> >> In 2008, Autodesk paid roughly $37 million to acquire Softimage from Avid, >> but that only included the 3D half of the company. The DS stuff remained >> with Avid. >> >> >> >> Today with reduced market share, downsized development, a core built on near >> obsolete technology of COM/OLE and dependencies on other technology with >> strings attached, and no game breaking features released since the last >> acquisition (but many enhancements to ICE), I would guess you could buy >> Softimage for under $10 million. But I’m sure Autodesk would ask for a lot >> more. >> >> >> >> At this point you’d be paying for a name…..one which many people >> mispronounce. >> >> >> >> >> >> Matt >> >> >> >> >> >> >> >> >> >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Emilio >> Hernandez >> Sent: Tuesday, July 30, 2013 5:35 PM >> To: [email protected] >> Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my money >> back! >> >> >> >> How much money will it be needed to buy Softimage from AD? >> >> >> >> 2013/7/30 Greg Punchatz <[email protected]> >> >> I was just reading between the lines... >> >> I've read your mails and posts for years, lets just say you have a knack for >> foreshadowing future happenings by putting things a certain way... >> >> Like the time you wrote the post on the Softimage forum, "so what if you >> guys finally had to bite the bullet and switch to Maya what would you miss >> the most?" >> >> Only time will tell if I read your tea leaves correctly . >> >> Sent from my iPhone >> >> On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau <[email protected]> wrote: >> >> > On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz <[email protected]> wrote: >> >> I am also hugely disappointed in Mudbox... The only thing I ended up using >> >> in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars >> >> because they delivered while AD promised. Now Luc Eric is all but saying >> >> Mudbox is going into Maya on Softimage forums.... >> > >> > I never wrote or implied anything of the sort about mudbox. I replied >> > to a statement made that an app like zbrush or mudbox couldn't be >> > built in another app instead of standalone, if it is a platform that's >> > designed well enough and provides good SDK services. there is no need >> > to mindlessly re-create UI, manipulators, opengl viewports, from >> > scratch all the time when all the base is similar. we've all wasted >> > time in apps that have weird navigation or stuff we've used to with >> > manipulators. it's pointless, and Softimage itself has always been >> > about using the same tools and UI in all modules.. >> > >> >> >> >> >> -- >> >> > > > > -- >

