I think back then MS mostly invested to have something to leverage NT as a
workstation platform.
I don't think satellite or offset markets were of any interest, or at least
not as much as having a high prestige brand to requalify a major investment
and break into an entire market segment that they knew would have grown and
led to others (and time proved them right for a while, before NT 3.5.1 they
were the cheap-arse consumer mass diffused thing, after NT and despite the
win95 blunders they were projected to new heights).

Avid defintely went all in for a big DS scare, and the 3D side of things
was kind of this thing they didn't quite know how to deal with.


On Wed, Jul 31, 2013 at 11:18 AM, Emilio Hernandez <[email protected]>wrote:

> Hmmm but Softimage DS came out when it was already Microsoft as I
> remember.  Eddie was the comp from Softimage and Toonz for 2D cell
> animation at the moment Microsoft acquired it.  Unless of course DS was in
> development which I don't know, at the moment Microsoft bought it.
>
> As many of you I never felt in home with AD as I felt in those good old
> days.  Even with Avid that was trying to do: I don't know what...
>
> I stopped paying my suscription since 2013.  I was waiting to see the new
> incredible team that it was said to bring new blood to Softimage.  But all
> I can see is AD adding more corpse parts to the Frankenstein that is Maya.
>
> And new Softimage wizkids that as far as I read here, don't know how to
> properly increment a version number with no backward compatibility.
> Needing to compile all the plugins again in order to work with 2014sp2.
>
> Something I have never seen before in Softimage.
>
> Better tools have been developed by the SI Community by far.
>
> Just wondering...  If the people of Greenbay owns its football team...
>
> $10 million is not that much to get Softimage out of the dungeon...
>
>
>
>
>
> 2013/7/30 Matt Lind <[email protected]>
>
>> Let’s review the past:****
>>
>> ** **
>>
>> In 1994, Microsoft acquired Softimage Co. for an amount which I used to
>> know but currently escapes me.  I would say north of $300 million USD.
>> Microsoft bought the company for Softimage Digital Studio to promote their
>> webTV intiative.****
>>
>> ** **
>>
>> In 1998, Avid paid roughly $200 million to acquire Softimage from
>> Microsoft – mostly as a defensive move fearing being killed by DS and
>> backlash from their own customers.****
>>
>> ** **
>>
>> In 2008, Autodesk paid roughly $37 million to acquire Softimage from
>> Avid, but that only included the 3D half of the company.  The DS stuff
>> remained with Avid.****
>>
>> ** **
>>
>> Today with reduced market share, downsized development, a core built on
>> near obsolete technology of COM/OLE and dependencies on other technology
>> with strings attached, and no game breaking features released since the
>> last acquisition (but many enhancements to ICE), I would guess you could
>> buy Softimage for under $10 million.  But I’m sure Autodesk would ask for a
>> lot more.****
>>
>> ** **
>>
>> At this point you’d be paying for a name…..one which many people
>> mispronounce.****
>>
>> ** **
>>
>> ** **
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Emilio Hernandez
>> *Sent:* Tuesday, July 30, 2013 5:35 PM
>> *To:* [email protected]
>> *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my
>> money back!****
>>
>> ** **
>>
>> How much money will it be needed to buy Softimage from AD?****
>>
>> ** **
>>
>> 2013/7/30 Greg Punchatz <[email protected]>****
>>
>> I was just reading between the lines...
>>
>> I've read your mails and posts for years, lets just say you have a knack
>> for foreshadowing future happenings  by putting things a certain way...
>>
>> Like the time you wrote the post on the Softimage forum, "so what if you
>> guys finally had to bite the bullet and switch to Maya what would you miss
>> the most?"
>>
>> Only time will tell if I read your tea leaves correctly .
>>
>> Sent from my iPhone
>>
>> On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau <[email protected]>
>> wrote:
>>
>> > On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz <[email protected]>
>> wrote:
>> >> I am also hugely disappointed in Mudbox... The only thing I ended up
>> using
>> >> in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal
>> dollars
>> >> because they delivered while AD promised.  Now Luc Eric is all but
>> saying
>> >> Mudbox is going into Maya on Softimage forums....
>> >
>> > I never wrote or implied anything of the sort about mudbox.  I replied
>> > to a statement made that an app like zbrush or mudbox couldn't be
>> > built in another app instead of standalone, if it is a platform that's
>> > designed well enough and provides good SDK services.  there is no need
>> > to mindlessly re-create UI, manipulators, opengl viewports,  from
>> > scratch all the time when all the base is similar. we've all wasted
>> > time in apps that have weird navigation or stuff we've used to with
>> > manipulators.  it's pointless, and Softimage itself has always been
>> > about using the same tools and UI in all modules..
>> >****
>>
>>
>>
>>
>> --
>> ****
>>
>
>
>
> --
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

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