This just came across my feed on Facebook. It's so damned annoying to see them make a huge deal out of this kind of pedestrian crap. OK the hair stuff was nice, but is anyone really that impressed with a hair styling tool? Exactly how often do you say to yourself "Oh no!! How am I ever going to style the hair on these ALL of these characters!!??"
Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Fri, Aug 9, 2013 at 10:55 PM, Greg Punchatz <[email protected]> wrote: > It was more than that... It was the speed and interaction time. For example > the interaction time when simply changing tree counts or sizes.. And when he > painted a wight map it was beyond stupid slow. If its a view port 2.0 issue > .. Maybe he should turn it off... It's sad > > The hair demo and some of the work flow / UI looked great.. Then the needless > expressions and dog slow tree scene made me forget about the good parts. > > Sent from my iPhone > > On Aug 9, 2013, at 9:27 AM, Luc-Eric Rousseau <[email protected]> wrote: > >> On Fri, Aug 9, 2013 at 7:46 AM, Greg Punchatz <[email protected]> wrote: >>> I thought the hair stuff looked very very nice... but the tree demo was >>> simply sad. It SEEMED much slower than ICE for only a few low poly trees, >>> and like you said I would expect it to very fast and scalable. The video >>> makes it seem like just the opposite. It seems with Arnold standins I can >>> handle much larger data sets in ISC...based on the demo video. >> >> You mean it's slow orbiting and panning the viewport? XGen is not >> doing anything afaik during these operation. the slowness must be a >> combination of all the shadows and effects of the viewport 2.0 setup >> he's using combined with the camtesia capture >> >>> Is there a way to get this data into soft? I could see using the hair tools >>> as my first step into the dark side ;). Could I write out Arnold .ass files? >>> >>> Thanks >>> G >> >

