This just came across my feed on Facebook. It's so damned annoying to
see them make a huge deal out of this kind of pedestrian crap. OK the
hair stuff was nice, but is anyone really that impressed with a hair
styling tool? Exactly how often do you say to yourself "Oh no!! How am
I ever going to style the hair on these ALL of these characters!!??"


Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Fri, Aug 9, 2013 at 10:55 PM, Greg Punchatz <[email protected]> wrote:
> It was more than that... It was the speed and interaction time. For example 
> the interaction time  when simply changing tree counts or sizes.. And when he 
> painted a wight map it was beyond stupid slow. If its a view port 2.0 issue 
> .. Maybe he should turn it off... It's sad
>
> The hair demo and some of the work flow / UI looked great.. Then the needless 
> expressions and dog slow tree scene made me forget about the good parts.
>
> Sent from my iPhone
>
> On Aug 9, 2013, at 9:27 AM, Luc-Eric Rousseau <[email protected]> wrote:
>
>> On Fri, Aug 9, 2013 at 7:46 AM, Greg Punchatz <[email protected]> wrote:
>>> I thought the hair stuff looked very very nice... but the tree demo was
>>> simply sad. It SEEMED much slower than ICE for only a few low poly trees,
>>> and like you said I would expect it to very fast and scalable. The video
>>> makes it seem like just the opposite.  It seems with Arnold standins I can
>>> handle much larger data sets in ISC...based on the demo video.
>>
>> You mean it's slow orbiting and panning the viewport? XGen is not
>> doing anything afaik during these operation. the slowness must be a
>> combination of all the shadows and effects of the viewport 2.0 setup
>> he's using combined with the camtesia capture
>>
>>> Is there a way to get this data into soft? I could see using the hair tools
>>> as my first step into the dark side ;). Could I write out Arnold .ass files?
>>>
>>> Thanks
>>> G
>>
>

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