That raises an interesting question, which would best be put to a Fabric
person, but if Guillaume where to create a hair module/instancer engine
from the ground up in CP, would he be allowed to share it ? with other
people with a fabric license ?


On 9 August 2013 13:46, Greg Punchatz <[email protected]> wrote:

> Thanks Luc Eric,
>
>  I thought the hair stuff looked very very nice... but the tree demo was
> simply sad. It SEEMED much slower than ICE for only a few low poly trees,
> and like you said I would expect it to very fast and scalable. The video
> makes it seem like just the opposite.  It seems with Arnold standins I can
> handle much larger data sets in ISC...based on the demo video.
>
>
> Is there a way to get this data into soft? I could see using the hair tools
> as my first step into the dark side ;). Could I write out Arnold .ass
> files?
>
> Thanks
> G
>
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Luc-Eric
> Rousseau
> Sent: Friday, August 09, 2013 6:31 AM
> To: [email protected]
> Subject: Re: Maya Xgen
>
> the principle of XGen is that you setup the scene description in maya
> - expressions, ptex property maps, etc - and then the
> instancing/interpolation/etc engine will run uring rendering, in the xgen
> geometry shader.  So it has the upper hand with very large data sets
> because
> the data is not calculated unless needed, and will never be created on the
> DCC side.  It's about having a system that can scale to milions of
> hair/instances, and there are some definite tradeoff to that - xgen's
> engine
> is simpler than ICE.
>
> On Thu, Aug 8, 2013 at 9:01 PM, Ahmidou Lyazidi <[email protected]>
> wrote:
> >
> > So finally, this is how it look like:
> > http://www.youtube.com/watch?v=uPZvG5H8MoY
> >
> > The funny thing is it's not that far from what we can do in ICE,
> > actually I made a set of compound that can do pretty much the same
> > thing:
> > https://vimeo.com/19323411
> >
> > It's just missing the vector paint tool(on my TODO list), a better
> > viewport integration, and a nice caned UI, which is problematic with
> > ICE.
>
>
>

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