That raises an interesting question, which would best be put to a Fabric person, but if Guillaume where to create a hair module/instancer engine from the ground up in CP, would he be allowed to share it ? with other people with a fabric license ?
On 9 August 2013 13:46, Greg Punchatz <[email protected]> wrote: > Thanks Luc Eric, > > I thought the hair stuff looked very very nice... but the tree demo was > simply sad. It SEEMED much slower than ICE for only a few low poly trees, > and like you said I would expect it to very fast and scalable. The video > makes it seem like just the opposite. It seems with Arnold standins I can > handle much larger data sets in ISC...based on the demo video. > > > Is there a way to get this data into soft? I could see using the hair tools > as my first step into the dark side ;). Could I write out Arnold .ass > files? > > Thanks > G > > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Luc-Eric > Rousseau > Sent: Friday, August 09, 2013 6:31 AM > To: [email protected] > Subject: Re: Maya Xgen > > the principle of XGen is that you setup the scene description in maya > - expressions, ptex property maps, etc - and then the > instancing/interpolation/etc engine will run uring rendering, in the xgen > geometry shader. So it has the upper hand with very large data sets > because > the data is not calculated unless needed, and will never be created on the > DCC side. It's about having a system that can scale to milions of > hair/instances, and there are some definite tradeoff to that - xgen's > engine > is simpler than ICE. > > On Thu, Aug 8, 2013 at 9:01 PM, Ahmidou Lyazidi <[email protected]> > wrote: > > > > So finally, this is how it look like: > > http://www.youtube.com/watch?v=uPZvG5H8MoY > > > > The funny thing is it's not that far from what we can do in ICE, > > actually I made a set of compound that can do pretty much the same > > thing: > > https://vimeo.com/19323411 > > > > It's just missing the vector paint tool(on my TODO list), a better > > viewport integration, and a nice caned UI, which is problematic with > > ICE. > > >

