It was more than that... It was the speed and interaction time. For example the interaction time when simply changing tree counts or sizes.. And when he painted a wight map it was beyond stupid slow. If its a view port 2.0 issue .. Maybe he should turn it off... It's sad
The hair demo and some of the work flow / UI looked great.. Then the needless expressions and dog slow tree scene made me forget about the good parts. Sent from my iPhone On Aug 9, 2013, at 9:27 AM, Luc-Eric Rousseau <[email protected]> wrote: > On Fri, Aug 9, 2013 at 7:46 AM, Greg Punchatz <[email protected]> wrote: >> I thought the hair stuff looked very very nice... but the tree demo was >> simply sad. It SEEMED much slower than ICE for only a few low poly trees, >> and like you said I would expect it to very fast and scalable. The video >> makes it seem like just the opposite. It seems with Arnold standins I can >> handle much larger data sets in ISC...based on the demo video. > > You mean it's slow orbiting and panning the viewport? XGen is not > doing anything afaik during these operation. the slowness must be a > combination of all the shadows and effects of the viewport 2.0 setup > he's using combined with the camtesia capture > >> Is there a way to get this data into soft? I could see using the hair tools >> as my first step into the dark side ;). Could I write out Arnold .ass files? >> >> Thanks >> G >

