It was more than that... It was the speed and interaction time. For example the 
interaction time  when simply changing tree counts or sizes.. And when he 
painted a wight map it was beyond stupid slow. If its a view port 2.0 issue .. 
Maybe he should turn it off... It's sad

The hair demo and some of the work flow / UI looked great.. Then the needless 
expressions and dog slow tree scene made me forget about the good parts.

Sent from my iPhone

On Aug 9, 2013, at 9:27 AM, Luc-Eric Rousseau <[email protected]> wrote:

> On Fri, Aug 9, 2013 at 7:46 AM, Greg Punchatz <[email protected]> wrote:
>> I thought the hair stuff looked very very nice... but the tree demo was
>> simply sad. It SEEMED much slower than ICE for only a few low poly trees,
>> and like you said I would expect it to very fast and scalable. The video
>> makes it seem like just the opposite.  It seems with Arnold standins I can
>> handle much larger data sets in ISC...based on the demo video.
> 
> You mean it's slow orbiting and panning the viewport? XGen is not
> doing anything afaik during these operation. the slowness must be a
> combination of all the shadows and effects of the viewport 2.0 setup
> he's using combined with the camtesia capture
> 
>> Is there a way to get this data into soft? I could see using the hair tools
>> as my first step into the dark side ;). Could I write out Arnold .ass files?
>> 
>> Thanks
>> G
> 

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