Yes for sure. We're working on some sharing mechanisms to make this kind of
thing smooth - hope to have the first pass of that in the next few months..


On 9 August 2013 07:58, Sebastien Sterling <[email protected]>wrote:

> That raises an interesting question, which would best be put to a Fabric
> person, but if Guillaume where to create a hair module/instancer engine
> from the ground up in CP, would he be allowed to share it ? with other
> people with a fabric license ?
>
>
> On 9 August 2013 13:46, Greg Punchatz <[email protected]> wrote:
>
>> Thanks Luc Eric,
>>
>>  I thought the hair stuff looked very very nice... but the tree demo was
>> simply sad. It SEEMED much slower than ICE for only a few low poly trees,
>> and like you said I would expect it to very fast and scalable. The video
>> makes it seem like just the opposite.  It seems with Arnold standins I can
>> handle much larger data sets in ISC...based on the demo video.
>>
>>
>> Is there a way to get this data into soft? I could see using the hair
>> tools
>> as my first step into the dark side ;). Could I write out Arnold .ass
>> files?
>>
>> Thanks
>> G
>>
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Luc-Eric
>> Rousseau
>> Sent: Friday, August 09, 2013 6:31 AM
>> To: [email protected]
>> Subject: Re: Maya Xgen
>>
>> the principle of XGen is that you setup the scene description in maya
>> - expressions, ptex property maps, etc - and then the
>> instancing/interpolation/etc engine will run uring rendering, in the xgen
>> geometry shader.  So it has the upper hand with very large data sets
>> because
>> the data is not calculated unless needed, and will never be created on the
>> DCC side.  It's about having a system that can scale to milions of
>> hair/instances, and there are some definite tradeoff to that - xgen's
>> engine
>> is simpler than ICE.
>>
>> On Thu, Aug 8, 2013 at 9:01 PM, Ahmidou Lyazidi <[email protected]>
>> wrote:
>> >
>> > So finally, this is how it look like:
>> > http://www.youtube.com/watch?v=uPZvG5H8MoY
>> >
>> > The funny thing is it's not that far from what we can do in ICE,
>> > actually I made a set of compound that can do pretty much the same
>> > thing:
>> > https://vimeo.com/19323411
>> >
>> > It's just missing the vector paint tool(on my TODO list), a better
>> > viewport integration, and a nice caned UI, which is problematic with
>> > ICE.
>>
>>
>>
>

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