Yes for sure. We're working on some sharing mechanisms to make this kind of thing smooth - hope to have the first pass of that in the next few months..
On 9 August 2013 07:58, Sebastien Sterling <[email protected]>wrote: > That raises an interesting question, which would best be put to a Fabric > person, but if Guillaume where to create a hair module/instancer engine > from the ground up in CP, would he be allowed to share it ? with other > people with a fabric license ? > > > On 9 August 2013 13:46, Greg Punchatz <[email protected]> wrote: > >> Thanks Luc Eric, >> >> I thought the hair stuff looked very very nice... but the tree demo was >> simply sad. It SEEMED much slower than ICE for only a few low poly trees, >> and like you said I would expect it to very fast and scalable. The video >> makes it seem like just the opposite. It seems with Arnold standins I can >> handle much larger data sets in ISC...based on the demo video. >> >> >> Is there a way to get this data into soft? I could see using the hair >> tools >> as my first step into the dark side ;). Could I write out Arnold .ass >> files? >> >> Thanks >> G >> >> >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Luc-Eric >> Rousseau >> Sent: Friday, August 09, 2013 6:31 AM >> To: [email protected] >> Subject: Re: Maya Xgen >> >> the principle of XGen is that you setup the scene description in maya >> - expressions, ptex property maps, etc - and then the >> instancing/interpolation/etc engine will run uring rendering, in the xgen >> geometry shader. So it has the upper hand with very large data sets >> because >> the data is not calculated unless needed, and will never be created on the >> DCC side. It's about having a system that can scale to milions of >> hair/instances, and there are some definite tradeoff to that - xgen's >> engine >> is simpler than ICE. >> >> On Thu, Aug 8, 2013 at 9:01 PM, Ahmidou Lyazidi <[email protected]> >> wrote: >> > >> > So finally, this is how it look like: >> > http://www.youtube.com/watch?v=uPZvG5H8MoY >> > >> > The funny thing is it's not that far from what we can do in ICE, >> > actually I made a set of compound that can do pretty much the same >> > thing: >> > https://vimeo.com/19323411 >> > >> > It's just missing the vector paint tool(on my TODO list), a better >> > viewport integration, and a nice caned UI, which is problematic with >> > ICE. >> >> >> >

