Have you tried velocityPP? It would be nice if Exocortex had more up-to-date docs explaining this. If I remember well, the Crate importer in Maya will convert any attribute by appending "PP" at the end. I hope you can find an alternative to Realflow. The SI plugin is known to be buggy and the format is order of magnitude heavier and slower than any other format!
On Fri, Aug 16, 2013 at 10:16 AM, Nick Angus <[email protected]> wrote: > Thanks Leo, but I am using the attributes already in Maya, point > velocity should be a pretty standard one. I am now considering using Steve > Caron skies PRT exporter if I can just figure out how to use the export > function (I can’t find the dang thing in the menus now I have installed it > ; )**** > > ** ** > > N**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Leo Quensel > *Sent:* Saturday, 17 August 2013 12:13 AM > *To:* [email protected] > *Subject:* Aw: RE: bin format from soft to maya**** > > ** ** > > Just a guess:**** > > Did you try creating a custom per particle attribute in Maya BEFORE (!) > assigning your cache?**** > > I had no trouble getting my custom attributes over this way.**** > > **** > > *Gesendet:* Freitag, 16. August 2013 um 15:51 Uhr > *Von:* "Nick Angus" <[email protected]> > *An:* "[email protected]" <[email protected]> > *Betreff:* RE: bin format from soft to maya**** > > Oh dear, seems it isn’t the answer, looks like .bin is my only hope… > anyone, anyone, bueller…**** > > **** > > N**** > > **** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Nick Angus > *Sent:* Friday, 16 August 2013 5:35 PM > *To:* [email protected] > *Subject:* RE: bin format from soft to maya**** > > **** > > Never mind gang, Exocortex crate seems to be the answer! **** > > **** > > N**** > ------------------------------ > > *From:* [email protected] [ > [email protected]] on behalf of Nick Angus [ > [email protected]] > *Sent:* 16 August 2013 16:16 > *To:* <[email protected]> > *Subject:* bin format from soft to maya**** > > Hi folks, this is a strange one, I need to get particles from ICE to maya > via the realflow bin format. This is because this seems to be the only > format that the Naiad emp converter works with from ICE. **** > > **** > > All works fine but I don't seem to be able to get point velocity into > Maya, which is the whole purpose of the exercise...**** > > I have tried adding velocity in the tree, even using names that Maya would > recognise (like WorldVelocity and AngularVelocityPP)**** > > **** > > Any help greatly appreciated.**** > > **** > > N**** >

