Hi Ben, will do as soon as I get 5 minutes N ________________________________ From: [email protected] [[email protected]] on behalf of Ben Houston [[email protected]] Sent: 23 August 2013 09:46 To: [email protected] Subject: RE: bin format from soft to maya
Send us the file if you could. We did have a lot of this working, particle import export in maya. We will improve the docs too in this area as recommended in this thread. Sent from my phone. On Aug 16, 2013 3:35 AM, "Nick Angus" <[email protected]<mailto:[email protected]>> wrote: Never mind gang, Exocortex crate seems to be the answer! N ________________________________ From: [email protected]<mailto:[email protected]> [[email protected]<mailto:[email protected]>] on behalf of Nick Angus [[email protected]<mailto:[email protected]>] Sent: 16 August 2013 16:16 To: <[email protected]<mailto:[email protected]>> Subject: bin format from soft to maya Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. All works fine but I don't seem to be able to get point velocity into Maya, which is the whole purpose of the exercise... I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP) Any help greatly appreciated. N

