On Sat, Aug 31, 2013 at 3:38 PM, Stefan Kubicek <[email protected]> wrote:
[...]
> Admittedly, judging by the amount of existing devices
> supporting DX only (XBox and Windows Phones?) vs the amount of devices
> supporting OpenGL (which includes Windows PCs, microwave ovens and probably
> even my wrist watch) raises the question as to why any one still cares about
> DX in the first place. But of course it's hard for game studios to ignore
> the Xbox, unless you are a Nintendo- or Sony-owned studio. Personally I
> don't understand why support for DX11 was never added to Soft, I can't be
> all that different to the way DX9 was implemented. But what do I know?

Apparently, developers (yes, even studios owned by Sony) are using
DX11 to develop the shaders for PS4 and the Wii U (yes, I know the
DirectX API is a Microsoft specific thing), which is why DX11 support
has become important. It's not just about the XBox, it's about
everything.  DirectX 10 and above is a completely different API than
DirectX 9 and below, which is why it is not possible to upgrade XSI's
DX9 legacy support to DX11. We did briefly had a largely ignored DX10
support in XSI, but it did not survive the lastest RTS architecture
re-write in Softimage 2011.  Lost Planet had used it, afaik, I'm not
aware of any other clients.

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