On Sat, Aug 31, 2013 at 3:38 PM, Stefan Kubicek <[email protected]> wrote: [...] > Admittedly, judging by the amount of existing devices > supporting DX only (XBox and Windows Phones?) vs the amount of devices > supporting OpenGL (which includes Windows PCs, microwave ovens and probably > even my wrist watch) raises the question as to why any one still cares about > DX in the first place. But of course it's hard for game studios to ignore > the Xbox, unless you are a Nintendo- or Sony-owned studio. Personally I > don't understand why support for DX11 was never added to Soft, I can't be > all that different to the way DX9 was implemented. But what do I know?
Apparently, developers (yes, even studios owned by Sony) are using DX11 to develop the shaders for PS4 and the Wii U (yes, I know the DirectX API is a Microsoft specific thing), which is why DX11 support has become important. It's not just about the XBox, it's about everything. DirectX 10 and above is a completely different API than DirectX 9 and below, which is why it is not possible to upgrade XSI's DX9 legacy support to DX11. We did briefly had a largely ignored DX10 support in XSI, but it did not survive the lastest RTS architecture re-write in Softimage 2011. Lost Planet had used it, afaik, I'm not aware of any other clients.

