What makes this character really special is the viewport technology. He's using realtime tessellation, and plenty of other Dx11 shaders. I'd say, the character is top notch, but the technology behind it too. Without the viewport technology it's just a nice character, with it, it's awesome. So I'd give 60-40 ratio rather.
This is the thread at polycount. I'm afraid there is no way to introduce similar quality (and I'm speaking of the viewport not the character) in Softimage, yet. http://www.polycount.com/forum/showthread.php?p=1788096&mode=linear#post1788096 From: [email protected] [mailto:[email protected]] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, August 28, 2013 4:23 PM To: [email protected] Subject: Re: Dx11? 95% hard work, talent and taste, 5% viewport technology, imho :) On Wed, Aug 28, 2013 at 8:17 AM, Szabolcs Matefy <[email protected]<mailto:[email protected]>> wrote: I'm droolin' on this : http://www.youtube.com/watch?v=L5fOwSmSaW8&feature=youtu.be

