What makes this character really special is the viewport technology. He's using 
realtime tessellation, and plenty of other Dx11 shaders. I'd say, the character 
is top notch, but the technology behind it too. Without the viewport technology 
it's just a nice character, with it, it's awesome. So I'd give 60-40 ratio 
rather.

This is the thread at polycount. I'm afraid there is no way to introduce 
similar quality (and I'm speaking of the viewport not the character) in 
Softimage, yet.
http://www.polycount.com/forum/showthread.php?p=1788096&mode=linear#post1788096



From: [email protected] 
[mailto:[email protected]] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, August 28, 2013 4:23 PM
To: [email protected]
Subject: Re: Dx11?

95% hard work, talent and taste, 5% viewport technology, imho :)

On Wed, Aug 28, 2013 at 8:17 AM, Szabolcs Matefy 
<[email protected]<mailto:[email protected]>> wrote:
I'm droolin' on this : 
http://www.youtube.com/watch?v=L5fOwSmSaW8&feature=youtu.be


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