ShaderFX exists for several years now and was formerly only available to 3dsmax, I didn't even know it was being ported to Maya yet. It's essentially a nodal shader editor (which was already something considering that this was way before Max got a native nodal shader editor) that creates GLSL and DX shading code and loads it back into 3dsmax' Realtime Material on the fly, which worked really well, not in the least because it offered a lot of high-level shaders out of the box (inlcuding a SSS shader). I used it successfully to create GLSL shaders for use in both Softimage and Maya (compared to MentalMill I got results real quickly) and it's something I really miss in Softimage. Although it started all so promising for Softimage with the introduction of realtime shaders several years ago (not sure, was that in 5.0? I remember I was really exited) it never evolved into something really usable - it just feels unfinished, let alone the missing DX 11 support these days. Admittedly, judging by the amount of existing devices supporting DX only (XBox and Windows Phones?) vs the amount of devices supporting OpenGL (which includes Windows PCs, microwave ovens and probably even my wrist watch) raises the question as to why any one still cares about DX in the first place. But of course it's hard for game studios to ignore the Xbox, unless you are a Nintendo- or Sony-owned studio. Personally I don't understand why support for DX11 was never added to Soft, I can't be all that different to the way DX9 was implemented. But what do I know?


From: Matt Lind <[email protected]>
Our game has been DX11 for a while now. It would be nice to see our HLSL shaders applied natively to the assets instead of having to be wrapped inside of OpenGL shaders where we
lose some functionality because not all HLSL features can be ported.

On the subject of shader authoring, my colleague Kees has posted some
more information about ShaderFX, a feature new to Maya LT

http://forums.cgsociety.org/showthread.php?f=7&t=1122360

there also an autodesk video
http://www.youtube.com/watch?v=PRPizhU_oi0


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