I have a character walking around that has flocking particles flowing
around the mesh.  It looks great...but when the character moves, the
particles "slide" to the back...responding I guess to the mesh/bodies
momentum forward.  Is there any way to prevent that?  I want them to flow
around but not respond to the mesh's movement in space.  I'm  using a get
closest location, get point and particle position, into a linear
interpolate then into a set particle position...with an align to surface to
handle the up vector.  Any ideas?

Kris

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