I have a character walking around that has flocking particles flowing around the mesh. It looks great...but when the character moves, the particles "slide" to the back...responding I guess to the mesh/bodies momentum forward. Is there any way to prevent that? I want them to flow around but not respond to the mesh's movement in space. I'm using a get closest location, get point and particle position, into a linear interpolate then into a set particle position...with an align to surface to handle the up vector. Any ideas?
Kris

