Yeah really appreciate it. I'll send back a test scene so you can see what I changed...works really nice now...thanks!
On Thu, Sep 12, 2013 at 2:41 PM, olivier jeannel <[email protected]>wrote: > Happy I could help :) > I found the reinterpret location working nice when the object is rotating, > you can see it's not sliding. > Finally I wonder if the defaut I found was not just because of the > Turbulize velocity that tends to coagulate a bit). > > > Le 12/09/2013 20:28, Kris Rivel a écrit : > > Actually...got your strand version working. Just re-ordered a node or two > and it works great. Now I just need to introduce a blend as the particle > start off on one shape, then move to this one...that "shouldn't" be too > tough. This new demo scene is great but when I apply it, the particle seem > to slow down or stop their flocking when the character moves...but they do > stick!...just wanted you to know. I really appreciate it! > > Kris > > > On Thu, Sep 12, 2013 at 2:05 PM, olivier jeannel > <[email protected]>wrote: > >> On top of my head, if your flocking is velocity based you could try >> something like this : >> >> Maybe the GetClosestLocation could be replaced with something more >> elaborated :/ >> >> Scene is here, scrub the time line it's "velocited" and follows >> deformation : >> https://www.dropbox.com/s/8k96t7bxkwtv8y0/Velocity_Reinterpret.scn >> >> >> >> >> >> >> >> >> >> >> >> >> Le 12/09/2013 18:58, Kris Rivel a écrit : >> >> Thanks Olivier!! This makes them stick great and follow the animated >> mesh...but...my flocking simulation I had on my particles is gone...they're >> basically stuck in place. Any suggestions? >> >> >> On Thu, Sep 12, 2013 at 12:45 PM, olivier jeannel < >> [email protected]> wrote: >> >>> Hi Kris, >>> >>> This is from another subject on the list . I can't recall the exact >>> title, but it was about strands flowing on deformed geometry. >>> Here's a scene with strands flowing on a deformed mesh. >>> https://www.dropbox.com/s/ac7p42bs8qzoelk/StrandDeform_Location.rar >>> >>> Hi Eduardo, >>> Lucky you I kept the files :D >>> Here is a rar file with 3 different scenes. The most elaborate with >>> animation Location is the one named "StrandDeform_Location". >>> The 2 others were tests made by me. >>> >>> Cheers, >>> >>> Olivier >>> >>> >>> Le 08/05/2013 15:14, Eduardo Andrade a écrit : >>> >>> Hi Olivier, >>> >>> How are you doing? My name is Eduardo and I'm from Brazil. I was >>> looking for on the internet about stick strands in a geometry animation and >>> I found you thread on the softimage list. I saw that Edy shown a great >>> solution about this problem and provided a link with the file scene, but >>> the link is broken. So, I would like to know if you could send it to me. >>> Thanks in advance. >>> >>> Cheers, >>> >>> Eduardo >>> >>> >>> >> >> > >

