Yeah really appreciate it.  I'll send back a test scene so you can see what
I changed...works really nice now...thanks!


On Thu, Sep 12, 2013 at 2:41 PM, olivier jeannel <[email protected]>wrote:

>  Happy I could help :)
> I found the reinterpret location working nice when the object is rotating,
> you can see it's not sliding.
> Finally I wonder if the defaut I found was not just because of the
> Turbulize velocity that tends to coagulate a bit).
>
>
> Le 12/09/2013 20:28, Kris Rivel a écrit :
>
> Actually...got your strand version working.  Just re-ordered a node or two
> and it works great.  Now I just need to introduce a blend as the particle
> start off on one shape, then move to this one...that "shouldn't" be too
> tough.  This new demo scene is great but when I apply it, the particle seem
> to slow down or stop their flocking when the character moves...but they do
> stick!...just wanted you to know.  I really appreciate it!
>
>  Kris
>
>
> On Thu, Sep 12, 2013 at 2:05 PM, olivier jeannel 
> <[email protected]>wrote:
>
>>  On top of my head, if your flocking is velocity based you could try
>> something like this :
>>
>> Maybe the GetClosestLocation could be replaced with something more
>> elaborated :/
>>
>> Scene is here, scrub the time line it's "velocited" and follows
>> deformation :
>> https://www.dropbox.com/s/8k96t7bxkwtv8y0/Velocity_Reinterpret.scn
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> Le 12/09/2013 18:58, Kris Rivel a écrit :
>>
>> Thanks Olivier!!  This makes them stick great and follow the animated
>> mesh...but...my flocking simulation I had on my particles is gone...they're
>> basically stuck in place.  Any suggestions?
>>
>>
>> On Thu, Sep 12, 2013 at 12:45 PM, olivier jeannel <
>> [email protected]> wrote:
>>
>>>  Hi Kris,
>>>
>>> This is from another subject on the list . I can't recall the exact
>>> title, but it was about strands flowing on deformed geometry.
>>> Here's  a scene with strands  flowing  on a deformed mesh.
>>> https://www.dropbox.com/s/ac7p42bs8qzoelk/StrandDeform_Location.rar
>>>
>>> Hi Eduardo,
>>> Lucky you I kept the files :D
>>> Here is a rar file with 3 different scenes. The most elaborate with
>>> animation Location is the one named "StrandDeform_Location".
>>> The 2 others were tests made by me.
>>>
>>> Cheers,
>>>
>>> Olivier
>>>
>>>
>>> Le 08/05/2013 15:14, Eduardo Andrade a écrit :
>>>
>>>  Hi Olivier,
>>>
>>>  How are you doing? My name is Eduardo and I'm from Brazil. I was
>>> looking for on the internet about stick strands in a geometry animation and
>>> I found you thread on the softimage list. I saw that Edy shown a great
>>> solution about this problem and provided a link with the file scene, but
>>> the link is broken. So, I would like to know if you could send it to me.
>>> Thanks in advance.
>>>
>>>  Cheers,
>>>
>>>  Eduardo
>>>
>>>
>>>
>>
>>
>
>

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