Well I just replayed the scene again and it's not so good, I admit...
It's sliding a bit with violent mouvement..
Le 12/09/2013 20:05, olivier jeannel a écrit :
On top of my head, if your flocking is velocity based you could try
something like this :
Maybe the GetClosestLocation could be replaced with something more
elaborated :/
Scene is here, scrub the time line it's "velocited" and follows
deformation :
https://www.dropbox.com/s/8k96t7bxkwtv8y0/Velocity_Reinterpret.scn
Le 12/09/2013 18:58, Kris Rivel a écrit :
Thanks Olivier!! This makes them stick great and follow the animated
mesh...but...my flocking simulation I had on my particles is
gone...they're basically stuck in place. Any suggestions?
On Thu, Sep 12, 2013 at 12:45 PM, olivier jeannel
<[email protected] <mailto:[email protected]>> wrote:
Hi Kris,
This is from another subject on the list . I can't recall the
exact title, but it was about strands flowing on deformed geometry.
Here's a scene with strands flowing on a deformed mesh.
https://www.dropbox.com/s/ac7p42bs8qzoelk/StrandDeform_Location.rar
Hi Eduardo,
Lucky you I kept the files :D
Here is a rar file with 3 different scenes. The most elaborate
with animation Location is the one named "StrandDeform_Location".
The 2 others were tests made by me.
Cheers,
Olivier
Le 08/05/2013 15:14, Eduardo Andrade a écrit :
Hi Olivier,
How are you doing? My name is Eduardo and I'm from Brazil. I was
looking for on the internet about stick strands in a geometry
animation and I found you thread on the softimage list. I saw
that Edy shown a great solution about this problem and provided
a link with the file scene, but the link is broken. So, I would
like to know if you could send it to me. Thanks in advance.
Cheers,
Eduardo