Well I just replayed the scene again and it's not so good, I admit... It's sliding a bit with violent mouvement..


Le 12/09/2013 20:05, olivier jeannel a écrit :
On top of my head, if your flocking is velocity based you could try something like this :

Maybe the GetClosestLocation could be replaced with something more elaborated :/

Scene is here, scrub the time line it's "velocited" and follows deformation :
https://www.dropbox.com/s/8k96t7bxkwtv8y0/Velocity_Reinterpret.scn












Le 12/09/2013 18:58, Kris Rivel a écrit :
Thanks Olivier!! This makes them stick great and follow the animated mesh...but...my flocking simulation I had on my particles is gone...they're basically stuck in place. Any suggestions?


On Thu, Sep 12, 2013 at 12:45 PM, olivier jeannel <[email protected] <mailto:[email protected]>> wrote:

    Hi Kris,

    This is from another subject on the list . I can't recall the
    exact title, but it was about strands flowing on deformed geometry.
    Here's  a scene with strands  flowing  on a deformed mesh.
    https://www.dropbox.com/s/ac7p42bs8qzoelk/StrandDeform_Location.rar

    Hi Eduardo,
    Lucky you I kept the files :D
    Here is a rar file with 3 different scenes. The most elaborate
    with animation Location is the one named "StrandDeform_Location".
    The 2 others were tests made by me.

    Cheers,

    Olivier


    Le 08/05/2013 15:14, Eduardo Andrade a écrit :
    Hi Olivier,

    How are you doing? My name is Eduardo and I'm from Brazil. I was
    looking for on the internet about stick strands in a geometry
    animation and I found you thread on the softimage list. I saw
    that Edy shown a great solution about this problem and provided
    a link with the file scene, but the link is broken. So, I would
    like to know if you could send it to me. Thanks in advance.

    Cheers,

    Eduardo




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