Happy I could help :)
I found the reinterpret location working nice when the object is rotating, you can see it's not sliding. Finally I wonder if the defaut I found was not just because of the Turbulize velocity that tends to coagulate a bit).


Le 12/09/2013 20:28, Kris Rivel a écrit :
Actually...got your strand version working. Just re-ordered a node or two and it works great. Now I just need to introduce a blend as the particle start off on one shape, then move to this one...that "shouldn't" be too tough. This new demo scene is great but when I apply it, the particle seem to slow down or stop their flocking when the character moves...but they do stick!...just wanted you to know. I really appreciate it!

Kris


On Thu, Sep 12, 2013 at 2:05 PM, olivier jeannel <[email protected] <mailto:[email protected]>> wrote:

    On top of my head, if your flocking is velocity based you could
    try something like this :

    Maybe the GetClosestLocation could be replaced with something more
    elaborated :/

    Scene is here, scrub the time line it's "velocited" and follows
    deformation :
    https://www.dropbox.com/s/8k96t7bxkwtv8y0/Velocity_Reinterpret.scn












    Le 12/09/2013 18:58, Kris Rivel a écrit :
    Thanks Olivier!!  This makes them stick great and follow the
    animated mesh...but...my flocking simulation I had on my
    particles is gone...they're basically stuck in place.  Any
    suggestions?


    On Thu, Sep 12, 2013 at 12:45 PM, olivier jeannel
    <[email protected] <mailto:[email protected]>> wrote:

        Hi Kris,

        This is from another subject on the list . I can't recall the
        exact title, but it was about strands flowing on deformed
        geometry.
        Here's  a scene with strands  flowing  on a deformed mesh.
        https://www.dropbox.com/s/ac7p42bs8qzoelk/StrandDeform_Location.rar

        Hi Eduardo,
        Lucky you I kept the files :D
        Here is a rar file with 3 different scenes. The most
        elaborate with animation Location is the one named
        "StrandDeform_Location".
        The 2 others were tests made by me.

        Cheers,

        Olivier


        Le 08/05/2013 15:14, Eduardo Andrade a écrit :
        Hi Olivier,

        How are you doing? My name is Eduardo and I'm from Brazil. I
        was looking for on the internet about stick strands in a
        geometry animation and I found you thread on the softimage
        list. I saw that Edy shown a great solution about this
        problem and provided a link with the file scene, but the
        link is broken. So, I would like to know if you could send
        it to me. Thanks in advance.

        Cheers,

        Eduardo





Reply via email to