Happy I could help :)
I found the reinterpret location working nice when the object is
rotating, you can see it's not sliding.
Finally I wonder if the defaut I found was not just because of the
Turbulize velocity that tends to coagulate a bit).
Le 12/09/2013 20:28, Kris Rivel a écrit :
Actually...got your strand version working. Just re-ordered a node or
two and it works great. Now I just need to introduce a blend as the
particle start off on one shape, then move to this one...that
"shouldn't" be too tough. This new demo scene is great but when I
apply it, the particle seem to slow down or stop their flocking when
the character moves...but they do stick!...just wanted you to know. I
really appreciate it!
Kris
On Thu, Sep 12, 2013 at 2:05 PM, olivier jeannel
<[email protected] <mailto:[email protected]>> wrote:
On top of my head, if your flocking is velocity based you could
try something like this :
Maybe the GetClosestLocation could be replaced with something more
elaborated :/
Scene is here, scrub the time line it's "velocited" and follows
deformation :
https://www.dropbox.com/s/8k96t7bxkwtv8y0/Velocity_Reinterpret.scn
Le 12/09/2013 18:58, Kris Rivel a écrit :
Thanks Olivier!! This makes them stick great and follow the
animated mesh...but...my flocking simulation I had on my
particles is gone...they're basically stuck in place. Any
suggestions?
On Thu, Sep 12, 2013 at 12:45 PM, olivier jeannel
<[email protected] <mailto:[email protected]>> wrote:
Hi Kris,
This is from another subject on the list . I can't recall the
exact title, but it was about strands flowing on deformed
geometry.
Here's a scene with strands flowing on a deformed mesh.
https://www.dropbox.com/s/ac7p42bs8qzoelk/StrandDeform_Location.rar
Hi Eduardo,
Lucky you I kept the files :D
Here is a rar file with 3 different scenes. The most
elaborate with animation Location is the one named
"StrandDeform_Location".
The 2 others were tests made by me.
Cheers,
Olivier
Le 08/05/2013 15:14, Eduardo Andrade a écrit :
Hi Olivier,
How are you doing? My name is Eduardo and I'm from Brazil. I
was looking for on the internet about stick strands in a
geometry animation and I found you thread on the softimage
list. I saw that Edy shown a great solution about this
problem and provided a link with the file scene, but the
link is broken. So, I would like to know if you could send
it to me. Thanks in advance.
Cheers,
Eduardo