Noo! (...only if it has a lot of polygons),
do you use linked shapeanimation or is it subdivided, is the delay in
camera-view or in every view?!
Did you merge it in a new Scene?!
Wireframe or shaded, heavy geo?!
W
Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel:
Hey list
I have this irritating problem, and I was hoping you guys knew what
might cause it, and how to fix it.
I've rigged this character, and the interaction is a bit weird.
When I navigate around the geometry, everything is real time.
When I select a part of the rig and start transforming, there is a few
seconds of "dead softimage" and then it wakes up and works in real
time again.
This happens every time I start transforming on a new axis.
Any ideas?
Thanks people :)
G
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation & Digital Effects GmbH
Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany
Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15
_mailto:[email protected]
http://www.fiftyeight.com
_
--------------------------------------------------------
ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
_http://www.ESC58.de
_