Noo!  (...only if it has  a lot of polygons),

do you use linked shapeanimation or is it subdivided, is the delay in camera-view or in every view?!

Did you merge it in a new Scene?!
Wireframe or shaded, heavy geo?!

W


Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel:
Hey list
I have this irritating problem, and I was hoping you guys knew what might cause it, and how to fix it.
I've rigged this character, and the interaction is a bit weird.
When I navigate around the geometry, everything is real time.
When I select a part of the rig and start transforming, there is a few seconds of "dead softimage" and then it wakes up and works in real time again.
This happens every time I start transforming on a new axis.
Any ideas?
Thanks people :)
G



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