hiding the particles and strands is not going to simulate them but that doesn’t mean the ICE tree is totally inactive. such a lag on every single interaction with a geometry sounds *exactly* like what I’d expect from a hidden ICE tree. it’s traversing the tree to see if everything’s hooked up properly (the lag) and then does nothing with it (fast interaction) – which is not ideal.
try to break the link with the mesh in the ICE tree by pointing to some other geo that you’re doing nothing with – I’d bet the lag is gone. in more complex trees I try to make it easy to switch the input geometry – such as avoiding several getters pointing to the same geometry, and putting a passthrough between the getter and the rest of the tree. Or use a group as input (if possible) and remove/add the mesh from the group as needed – without having to go in the ICE tree. From: Gerbrand Nel Sent: Friday, September 13, 2013 10:55 AM To: [email protected] Subject: Re: interaction lag It happens on all views, shaded and wireframe. I'm emitting particles and strands on the mesh, but its all hidden. I tried the merge into new scene, but I still have the lag. This is 2013 btw.. I'll check 2014, but we cant move the project there for now :( I was hoping there was a display setting I was missing. Thanks for the input guys G On 2013/09/13 10:34 AM, Matt Morris wrote: Are you referencing the mesh in ice at all? I've found that can cause delays sometimes. On 13 September 2013 09:15, wavo <[email protected]> wrote: Noo! (...only if it has a lot of polygons), do you use linked shapeanimation or is it subdivided, is the delay in camera-view or in every view?! Did you merge it in a new Scene?! Wireframe or shaded, heavy geo?! W Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel: Hey list I have this irritating problem, and I was hoping you guys knew what might cause it, and how to fix it. I've rigged this character, and the interaction is a bit weird. When I navigate around the geometry, everything is real time. When I select a part of the rig and start transforming, there is a few seconds of "dead softimage" and then it wakes up and works in real time again. This happens every time I start transforming on a new axis. Any ideas? Thanks people :) G -- Walter Volbers Senior Animator FIFTYEIGHT 3D Animation & Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 mailto:[email protected] http://www.fiftyeight.com -------------------------------------------------------- ESC58 Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH http://www.ESC58.de -- www.matinai.com

