hiding the particles and strands is not going to simulate them but that doesn’t 
mean the ICE tree is totally inactive.
such a lag on every single interaction with a geometry sounds *exactly* like 
what I’d expect from a hidden ICE tree.
it’s traversing the tree to see if everything’s hooked up properly (the lag) 
and then does nothing with it (fast interaction) – which is not ideal.

try to break the link with the mesh in the ICE tree by pointing to some other 
geo that you’re doing nothing with – I’d bet the lag is gone.

in more complex trees I try to make it easy to switch the input geometry – such 
as avoiding several getters pointing to the same geometry, and putting a 
passthrough between the getter and the rest of the tree. Or use a group as 
input (if possible) and remove/add the mesh from the group as needed – without 
having to go in the ICE tree.

From: Gerbrand Nel 
Sent: Friday, September 13, 2013 10:55 AM
To: [email protected] 
Subject: Re: interaction lag

It happens on all views, shaded and wireframe.
I'm emitting particles and strands on the mesh, but its all hidden.
I tried the merge into new scene, but I still have the lag.
This is 2013 btw.. I'll check 2014, but we cant move the project there for now 
:(
I was hoping there was a display setting I was missing.

Thanks for the input guys
G
On 2013/09/13 10:34 AM, Matt Morris wrote:

  Are you referencing the mesh in ice at all? I've found that can cause delays 
sometimes.



  On 13 September 2013 09:15, wavo <[email protected]> wrote:

    Noo!  (...only if it has  a lot of polygons),

    do you use linked shapeanimation or is it subdivided, is the delay  in 
camera-view or in every view?!

    Did you merge it in a new Scene?!
    Wireframe or shaded, heavy geo?!

    W


    Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel:

      Hey list 
      I have this irritating problem, and I was hoping you guys knew what might 
cause it, and how to fix it. 
      I've rigged this character, and the interaction is a bit weird. 
      When I navigate around the geometry, everything is real time. 
      When I select a part of the rig and start transforming, there is a few 
seconds of "dead softimage" and then it wakes up and works in real time again. 
      This happens every time I start transforming on a new axis. 
      Any ideas? 
      Thanks people :) 
      G 





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