Thanks a lot Stephen! I'm definitely using as many as possible. I'm
already comfortable with the Explorer and I can move fast within it. I
just wasn't able to get all the info I needed from it, but it looks like
I can now. Thanks a lot for your help!
*Sergio Mucino*
Lead Rigger
Modus FX
On 18/09/2013 11:47 AM, Stephen Davidson wrote:
Getting used to new software is no picnic, for sure.
Although much of what you need it familiarity with the interface,
shortcut keys are a BIG part of my personal workflow.
In the example that you give, the XSI Explorer, with the scene root
selected, will give you almost any relationship that you are looking for.
In the front, top, or any scene view window, pressing the space bar
allows you to select
your object. Moving the cursor to the XSI Explorer and pressing the
"f" key will instantly
show the selected object. That way you can see the relationship to any
other
objects (constraint, parenting, etc).
This saves having to manually navigate the hierarchy.
Just one tip, but I hope this helps.
On Wed, Sep 18, 2013 at 10:47 AM, Sergio Mucino
<[email protected] <mailto:[email protected]>> wrote:
Hello. I have a very basic question for anyone who might be able
to help.
I just got started using Softimage, and I'm having the usual problems
anyone faces when starting to use new software they're not
familiar with
(just for background information purposes, I'm coming from Maya
and Max.
I state this just so that it gives you an idea of the language I might
be using). One of the things that I'm having a hard time right now is
navigating scene relationships.
I'm trying to find a tool that will help me to efficiently find scene
relationships, and so far, I haven't found an easy way to navigate
these
relationships. I'm trying to find my way through someone else's files,
and finding what's related to each object is a bit of a PITA at this
point. I'm using the Explorer as a starting point, but it doesn't
get me
there the entire way. Let me give you an example.
I've got a mesh selected. In the Explorer, I can see it's being
deformed
by a Lattice, and an Envelope Operator. I need to find the actual
scene
objects that are driving these deformations. For the Envelope Op,
I know
I can go to Deform/Envelope/Select Deformer from Envelope, and it will
select in the scene the objects that are driving the envelope's
deformations (I'd rather not lose my selection, just get a list of the
objects used as deformers, but I'm ok with Softimage working this
way).
However, the Lattice is an entirely different story. If I select the
Lattice operator and inspect its properties, the only reference I can
find in the Properties dialog is to its cluster. If I then find that
cluster in the Cluster folder for my object, and check its
properties, I
get nothing. There seems to be no way I can get to the actual Lattice
object in the scene deforming this cluster easily.
The only way I've found so far has been to use the Schematic View.
If I
turn on all the Links (for the selected object only, of course.
Otherwise, I just get a noodle soup), with my geo selected I can see
links going to different objects in the scene. I had to track down
each
link (which in a scene this size took a lot of scrolling, especially
since zooming out gets rid of the names on the links) until I
found the
link that had "Lattice" written on it. Then I could follow it and find
the scene object that the Lattice operator refers to.
I would like to know if there's a more efficient way of navigating
scene
relationships than this. I'm sure than being completely new to the
software, I'm missing a lot. I've tried googling around, and asking
people at work, but haven't been able to uncover much. If someone has
some pointers towards getting stuff done faster, I'll be very glad to
hear them. Just for information purposes only, I'm trying to get the
same information I'd get my graphing an object in the Maya
Hypergraph...
a view or list of all relationships for the selected object(s).
If this is not possible (I understand Softimage might have a totally
different way of doing quite a few things), if someone else could
describe how they tend to work to find their way in the scene, I'd
love
to hear that too.
I appreciate any help or pointers anyone might have. Thanks a lot for
your time!
Sergio Mucino
Lead Rigger
Modus FX
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Best Regards,
* Stephen P. Davidson**
**(954) 552-7956
* [email protected]
/Any sufficiently advanced technology is indistinguishable from magic/
- Arthur C. Clarke
<http://www.3danimationmagic.com>
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