Thanks Eric! Yes, the Hypergraph can get complicated, but I'm used to
finding my way through it rather reasonably.
I was actually thinking about the scripting side of things... I'm not
sure how scriptable the behavior of the Schematic View is, but if I
could get it to only display the selected node and any other connected
nodes and hide the rest, that would already get me a long way towards a
happier healthier life :-) .
I will do the search you suggested. Thanks again!
--
*Sergio Mucino*
Lead Rigger
Modus FX
On 18/09/2013 11:12 AM, Eric Thivierge wrote:
Schematic view is probably as close to the Hypergraph workflow you're
going to get honestly. If your rig structure is clean and organized it
shouldn't be too bad to deal with. I will say that even the Hypergraph
can get a bit soupie.
You may need to write yourself some scripts to present the data to you
in a way you understand.
If I recall there was a command that you can get the connection info
in xml form that shows the 2 way connections and parse it from there.
Check the google group archive and search for Alan Fregtman's post
about it. I think it's been discussed a few times before.
Eric T.
On September-18-13 10:47:28 AM, Sergio Mucino wrote:
Hello. I have a very basic question for anyone who might be able to
help.
I just got started using Softimage, and I'm having the usual problems
anyone faces when starting to use new software they're not familiar with
(just for background information purposes, I'm coming from Maya and Max.
I state this just so that it gives you an idea of the language I might
be using). One of the things that I'm having a hard time right now is
navigating scene relationships.
I'm trying to find a tool that will help me to efficiently find scene
relationships, and so far, I haven't found an easy way to navigate these
relationships. I'm trying to find my way through someone else's files,
and finding what's related to each object is a bit of a PITA at this
point. I'm using the Explorer as a starting point, but it doesn't get me
there the entire way. Let me give you an example.
I've got a mesh selected. In the Explorer, I can see it's being deformed
by a Lattice, and an Envelope Operator. I need to find the actual scene
objects that are driving these deformations. For the Envelope Op, I know
I can go to Deform/Envelope/Select Deformer from Envelope, and it will
select in the scene the objects that are driving the envelope's
deformations (I'd rather not lose my selection, just get a list of the
objects used as deformers, but I'm ok with Softimage working this way).
However, the Lattice is an entirely different story. If I select the
Lattice operator and inspect its properties, the only reference I can
find in the Properties dialog is to its cluster. If I then find that
cluster in the Cluster folder for my object, and check its properties, I
get nothing. There seems to be no way I can get to the actual Lattice
object in the scene deforming this cluster easily.
The only way I've found so far has been to use the Schematic View. If I
turn on all the Links (for the selected object only, of course.
Otherwise, I just get a noodle soup), with my geo selected I can see
links going to different objects in the scene. I had to track down each
link (which in a scene this size took a lot of scrolling, especially
since zooming out gets rid of the names on the links) until I found the
link that had "Lattice" written on it. Then I could follow it and find
the scene object that the Lattice operator refers to.
I would like to know if there's a more efficient way of navigating scene
relationships than this. I'm sure than being completely new to the
software, I'm missing a lot. I've tried googling around, and asking
people at work, but haven't been able to uncover much. If someone has
some pointers towards getting stuff done faster, I'll be very glad to
hear them. Just for information purposes only, I'm trying to get the
same information I'd get my graphing an object in the Maya Hypergraph...
a view or list of all relationships for the selected object(s).
If this is not possible (I understand Softimage might have a totally
different way of doing quite a few things), if someone else could
describe how they tend to work to find their way in the scene, I'd love
to hear that too.
I appreciate any help or pointers anyone might have. Thanks a lot for
your time!
Sergio Mucino
Lead Rigger
Modus FX
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