How close are you? And what kind of shape? For a base texture, you could use this: http://www.binaryalchemy.de/develop/shd_vol/img/3d_library_overview.jpg The old shader should still work with the latest MRay version. (And I assume you had bought a license some years ago) The old textures are only available in low resolution. If you have a large planar area, you could see the tiles.. But if the surface is not planar, there are no visible tiles: http://www.binaryalchemy.de/develop/shd_vol/img_prod/nachkommen_baum.jpg Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
_____ From: [email protected] [mailto:[email protected]] On Behalf Of Chris Marshall Sent: Monday, October 21, 2013 1:29 PM To: [email protected] Subject: Re: wood preset I'll buy you a beer On 21 October 2013 12:17, Chris Marshall <[email protected]> wrote: Hi All, Anyone managed to create a decent procedural wood material using the standard render tree nodes? I need something that looks like antique furniture wood. Thanks Chris -- <http://mintmotion.co.uk/img/mint.png> Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- <http://mintmotion.co.uk/img/mint.png> Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

