How close are you?
And what kind of shape?
 
 
For a base texture, you could use this:
http://www.binaryalchemy.de/develop/shd_vol/img/3d_library_overview.jpg
The old shader should still work with the latest MRay version.
(And I assume you had bought a license some years ago)
 
The old textures are only available in low resolution. If you have a large 
planar area, you could see the tiles..
But if the surface is not planar, there are no visible tiles:
http://www.binaryalchemy.de/develop/shd_vol/img_prod/nachkommen_baum.jpg
 
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: [email protected] 
[mailto:[email protected]] On Behalf Of Chris Marshall
Sent: Monday, October 21, 2013 1:29 PM
To: [email protected]
Subject: Re: wood preset


I'll buy you a beer


On 21 October 2013 12:17, Chris Marshall <[email protected]> wrote:


Hi All, 
Anyone managed to create a decent procedural wood material using the standard 
render tree nodes? I need something that looks like
antique furniture wood.

Thanks

Chris


-- 

  <http://mintmotion.co.uk/img/mint.png> 

Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk





-- 

  <http://mintmotion.co.uk/img/mint.png> 

Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


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