maybe it's too early in the morning for me, but care to share how to achieve
the modulo/gradient effect with example images? or a step by step...

 

always hated the fact that we cant have more than 8 markers in a gradient!

 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Schoenberger
Sent: 22 October 2013 19:38
To: [email protected]
Subject: RE: wood preset

 

The wood shader in SI is not very good and has issues.

Just put it on a cube and remove the distortion. Then you see what I mean.
It look slike multiple added blocks.

But you could still re-create such a shader. 

 

Actually imagine real wood. 

A cylinder gradient scalar, multiplied by 50 (years), modulus 0-1 (to get
repeating 0-1 for every year) and piped into a color gradient mixer.

Then some texture coordinate distortions on the whole thing. A bit global
over all and some local dots.

 

 

Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 

 


  _____  


From: [email protected]
[mailto:[email protected]] On Behalf Of Chris Marshall
Sent: Tuesday, October 22, 2013 11:28 AM
To: [email protected]
Subject: Re: wood preset

Well I'm just trying to create a fairly straight forward mahogany type wood
texture using the built in soft textures, which in theory should be easy
enough. But It's not looking so good. I'm just wondering if maybe the base
wood texture is just too weird and not anywhere enough actually like real
wood. 

 

 

On 22 October 2013 10:20, Cristobal Infante <[email protected]> wrote:

or have you tried http://www.surfacemimic.com <http://www.surfacemimic.com/>
? 

 

 

 

On 22 October 2013 09:59, Chris Marshall <[email protected]> wrote:

Yeah I'm not very close with this. This Maya setup looks pretty good so I
guess if I can follow the steps in that then maybe I could get something
that looks half decent. 

I'll also have a look at the BA shaders again.

Cheers

 

 

On 21 October 2013 22:40, gareth bell <[email protected]> wrote:

Might be able to get something half-decent with this.....

http://www.pixelophy.com/?p=105




  _____  


From: [email protected]
To: [email protected]
Subject: RE: wood preset
Date: Mon, 21 Oct 2013 23:07:50 +0200 

 

How close are you?

And what kind of shape?

 

 

For a base texture, you could use this:

http://www.binaryalchemy.de/develop/shd_vol/img/3d_library_overview.jpg

The old shader should still work with the latest MRay version.

(And I assume you had bought a license some years ago)

 

The old textures are only available in low resolution. If you have a large
planar area, you could see the tiles..

But if the surface is not planar, there are no visible tiles:

http://www.binaryalchemy.de/develop/shd_vol/img_prod/nachkommen_baum.jpg

 

 

 

Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 

 


  _____  


From: [email protected]
[mailto:[email protected]] On Behalf Of Chris Marshall
Sent: Monday, October 21, 2013 1:29 PM
To: [email protected]
Subject: Re: wood preset

I'll buy you a beer

 

On 21 October 2013 12:17, Chris Marshall <[email protected]> wrote:

Hi All, 

Anyone managed to create a decent procedural wood material using the
standard render tree nodes? I need something that looks like antique
furniture wood.

 

Thanks

Chris




 

-- 



Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

 





 

-- 



Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

 





 

-- 



Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

 

 





 

-- 

  <http://mintmotion.co.uk/img/mint.png> 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

 

  _____  

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