Might be able to get something half-decent with this.....

http://www.pixelophy.com/?p=105

From: [email protected]
To: [email protected]
Subject: RE: wood preset
Date: Mon, 21 Oct 2013 23:07:50 +0200






How close are you?
And what kind of shape?
 
 
For a base texture, you could use this:
http://www.binaryalchemy.de/develop/shd_vol/img/3d_library_overview.jpg
The old shader should still work with the latest MRay 
version.
(And I assume you had bought a license some years 
ago)
 
The old textures are only available in 
low resolution. If you have a large planar area, you could see the 
tiles..
But if the surface is not planar, there are no visible 
tiles:
http://www.binaryalchemy.de/develop/shd_vol/img_prod/nachkommen_baum.jpg
 
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, 
I will take the night

 


  
  
  From: [email protected] 
  [mailto:[email protected]] On Behalf Of Chris 
  Marshall
Sent: Monday, October 21, 2013 1:29 PM
To: 
  [email protected]
Subject: Re: wood 
  preset


  
  I'll buy you a beer
  


  On 21 October 2013 12:17, Chris Marshall <[email protected]> wrote:

  
    Hi All,
    Anyone managed to create a decent procedural wood material using the 
    standard render tree nodes? I need something that looks like antique 
    furniture wood.
    

    Thanks
    Chris
    
    
-- 

    

    Chris Marshall

    Mint Motion Limited
    029 20 37 27 57
    07730 533 115
    www.mintmotion.co.uk
    


  
-- 

  

  Chris Marshall

  Mint Motion Limited
  029 20 37 27 57
  07730 533 115
  www.mintmotion.co.uk
  
                                          

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