The problem I'm finding with constraints is, it seems that physX overrides
everything.  I thought something simple like a direction constraint would
keep them pointed to the Y, but that's not the case.

-Paul



On Tue, Oct 22, 2013 at 1:47 PM, Sergio Mucino <[email protected]>wrote:

>  I've never used dynamics in SI, but I see a sliding constraint in the
> list of constraints... maybe that's what you need (for the movement)? For
> the aim, maybe there are other constraints that can help...
>
>
> On 22/10/2013 12:28 PM, Paul Griswold wrote:
>
>
>  I don't normally do anything with physX, so I'm not sure if what I want
> to do is possible or not.
>
>  Can you force rigid bodies to be constrained to only 1 direction of
> movement?  I have a bunch of boxes (speakers) and I need them to bounce off
> each other & the ground, but I can't have any rotation in any direction.
>
>  I've tried working with the velocity & acceleration limits, but I'm
> still getting things turning as they bounce & I really need everything to
> stick to just the Y axis.
>
>  Thanks!
>
>  Paul
>
>

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