The problem I'm finding with constraints is, it seems that physX overrides everything. I thought something simple like a direction constraint would keep them pointed to the Y, but that's not the case.
-Paul On Tue, Oct 22, 2013 at 1:47 PM, Sergio Mucino <[email protected]>wrote: > I've never used dynamics in SI, but I see a sliding constraint in the > list of constraints... maybe that's what you need (for the movement)? For > the aim, maybe there are other constraints that can help... > > > On 22/10/2013 12:28 PM, Paul Griswold wrote: > > > I don't normally do anything with physX, so I'm not sure if what I want > to do is possible or not. > > Can you force rigid bodies to be constrained to only 1 direction of > movement? I have a bunch of boxes (speakers) and I need them to bounce off > each other & the ground, but I can't have any rotation in any direction. > > I've tried working with the velocity & acceleration limits, but I'm > still getting things turning as they bounce & I really need everything to > stick to just the Y axis. > > Thanks! > > Paul > >
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