Nevermind, you're right on the slider constraint. The negative is, I have dozens and dozens of objects that need the constraint.
-Paul On Tue, Oct 22, 2013 at 2:05 PM, Paul Griswold < [email protected]> wrote: > The problem I'm finding with constraints is, it seems that physX overrides > everything. I thought something simple like a direction constraint would > keep them pointed to the Y, but that's not the case. > > -Paul > > > > On Tue, Oct 22, 2013 at 1:47 PM, Sergio Mucino > <[email protected]>wrote: > >> I've never used dynamics in SI, but I see a sliding constraint in the >> list of constraints... maybe that's what you need (for the movement)? For >> the aim, maybe there are other constraints that can help... >> >> >> On 22/10/2013 12:28 PM, Paul Griswold wrote: >> >> >> I don't normally do anything with physX, so I'm not sure if what I want >> to do is possible or not. >> >> Can you force rigid bodies to be constrained to only 1 direction of >> movement? I have a bunch of boxes (speakers) and I need them to bounce off >> each other & the ground, but I can't have any rotation in any direction. >> >> I've tried working with the velocity & acceleration limits, but I'm >> still getting things turning as they bounce & I really need everything to >> stick to just the Y axis. >> >> Thanks! >> >> Paul >> >> >
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