Nevermind, you're right on the slider constraint.

The negative is, I have dozens and dozens of objects that need the
constraint.

-Paul



On Tue, Oct 22, 2013 at 2:05 PM, Paul Griswold <
[email protected]> wrote:

> The problem I'm finding with constraints is, it seems that physX overrides
> everything.  I thought something simple like a direction constraint would
> keep them pointed to the Y, but that's not the case.
>
> -Paul
>
>
>
> On Tue, Oct 22, 2013 at 1:47 PM, Sergio Mucino 
> <[email protected]>wrote:
>
>>  I've never used dynamics in SI, but I see a sliding constraint in the
>> list of constraints... maybe that's what you need (for the movement)? For
>> the aim, maybe there are other constraints that can help...
>>
>>
>> On 22/10/2013 12:28 PM, Paul Griswold wrote:
>>
>>
>>  I don't normally do anything with physX, so I'm not sure if what I want
>> to do is possible or not.
>>
>>  Can you force rigid bodies to be constrained to only 1 direction of
>> movement?  I have a bunch of boxes (speakers) and I need them to bounce off
>> each other & the ground, but I can't have any rotation in any direction.
>>
>>  I've tried working with the velocity & acceleration limits, but I'm
>> still getting things turning as they bounce & I really need everything to
>> stick to just the Y axis.
>>
>>  Thanks!
>>
>>  Paul
>>
>>
>

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